Offline 95.31.252.99:28215 checked 5d ago
Blood staging test
Connect
srv = rust.server("95.31.252.99:28216")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.31.252.99:28215
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 11:59 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 191/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 180/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 117/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 20/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Blood staging test rank?
Rank #10,654 on seven-day player hours for Blood staging test, within the top 48% of all ranked servers.
How full does Blood staging test run?
The current row shows Blood staging test offline; the last response was 5 days 21 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
About the server
Which Rust version is Blood staging test on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Blood staging test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Blood staging test, and is it online now?
The latest sample has Blood staging test offline, with a last sighting 5 days 21 hours ago. Uptime of 7% across the last 7 full days: 11 hours of 168. The first row Rust Data holds for it is dated 1 October 2026.
Where does Blood staging test sit?
For Blood staging test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 95.31.252.99:28215.
Map and rules
Which settings and rules does Blood staging test run?
No gather rate appears in the name: Blood staging test. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on Blood staging test?
Blood staging test runs a procedural map, which the game generates.
Wipe data
When does Blood staging test wipe, and on what schedule?
A rhythm cannot be read from the wipes of Blood staging test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 3 hours ago.
Tags, lists
Which Rust Data filters and lists contain Blood staging test?
These Rust Data lists include Blood staging test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Blood staging test?
Read by the game's server browser, the tags Blood staging test publishes are: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Blood staging test?
The manual route: launch Rust, F1, then client.connect 95.31.252.99:28215. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.