Rust Data

rustdata.spaceservers96.2.164.37:28016.ipynb

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Online 96.2.164.37:28015 checked 2h ago

My Rust Server - Test

moddedcarbon

Connect

srv = rust.server("96.2.164.37:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #5,809 # top 26%
last wipe 3d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 21:46 UTC3d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 352165132
Map of My Rust Server - Test
map
Procedural Map
size
3500
seed
352165132
Open on RustMaps

Server

srv.info()
address
96.2.164.37:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 21:46 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average205/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does My Rust Server - Test rank?

Rank #5,809 on seven-day player hours for My Rust Server - Test, within the top 26% of all ranked servers.

How full does My Rust Server - Test run?

The sample now reads 0 players for My Rust Server - Test, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2.

Server data

What does performance look like on My Rust Server - Test?

The 48-hour average is 29 server fps, with a low of 13. Entity numbers reached 68,522, and that includes buildings, deployables and the rest. Memory peaked at 3,454 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does My Rust Server - Test run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by My Rust Server - Test. Steam updates your game for you, but the protocol must match to join.

How reliable is My Rust Server - Test, and is it up?

The current sample puts My Rust Server - Test online. Count back 3 days 18 hours from its reported uptime to get the last restart. Over the last 3 full days the hours up number 72 of 72, 100%. Its earliest recorded date in Rust Data is 24 October 2026.

In which location is My Rust Server - Test hosted?

For My Rust Server - Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 96.2.164.37:28015 is its address.

Rules, settings, map

What rules and settings are recorded for My Rust Server - Test?

No gather rate appears in the name: My Rust Server - Test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has My Rust Server - Test selected?

My Rust Server - Test runs a procedural map of size 3,500 with seed 352165132, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does My Rust Server - Test wipe, and on what schedule?

The record for My Rust Server - Test holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 3 days 21 hours ago, and that is the one in play.

What is wipe day on My Rust Server - Test like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 23 hours in.

Lists and tags

Which Rust Data filters and lists contain My Rust Server - Test?

These Rust Data lists include My Rust Server - Test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on My Rust Server - Test hold?

Read by the game's server browser, the tags My Rust Server - Test publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join My Rust Server - Test?

Enter client.connect 96.2.164.37:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online