Rust Data

rustdata.spaceservers97.113.222.218:28016.ipynb

Run all rust-data · live

‹ All servers

Online 97.113.222.218:28015 checked 10m ago

JuanFranWorld

moddedoxide

Connect

srv = rust.server("97.113.222.218:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #11,500 # top 52%
last wipe 2d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 15:34 UTC2d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 89322210
Map of JuanFranWorld
map
Procedural Map
size
4500
seed
89322210
Open on RustMaps

Server

srv.info()
address
97.113.222.218:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 15:34 UTC
hostname
^
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average52/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average51/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average55/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average12/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average8/1000

Quick answers

From the figures on this page.

Player counts

What position does JuanFranWorld take in the server rankings?

Rank #11,500 on seven-day player hours for JuanFranWorld, within the top 52% of all ranked servers.

How full does JuanFranWorld run?

The sample now reads 0 players for JuanFranWorld, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 04:00 UTC, averaging 1 players.

Server data

How smoothly does JuanFranWorld run?

Averaged over 48 hours: 118 server fps, never under 91. Entity numbers reached 122,043, and that includes buildings, deployables and the rest. A high of 3,782 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is JuanFranWorld on?

Rust network protocol 2635 and build 168909 on Windows is what JuanFranWorld runs. Steam updates your game for you, but the protocol must match to join.

How reliable is JuanFranWorld, and is it online now?

The current sample puts JuanFranWorld online. A restart about 18 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 20 October 2026.

Where does JuanFranWorld sit?

No region is published by JuanFranWorld. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 97.113.222.218:28015 is its address.

Settings and map

Which rules apply on JuanFranWorld, and what settings?

No gather rate appears in the name: JuanFranWorld. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has JuanFranWorld loaded?

JuanFranWorld runs a procedural map of size 4,500 with seed 89322210, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does JuanFranWorld wipe, and on what schedule?

Too few wipes are on record for JuanFranWorld to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 2 days 7 hours ago, and that is the one in play.

On JuanFranWorld, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 13 hours after it began.

Lists and tags

Which Rust Data filters and lists contain JuanFranWorld?

These Rust Data lists include JuanFranWorld: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on JuanFranWorld?

These tags are published by JuanFranWorld and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to JuanFranWorld?

The manual route: launch Rust, F1, then client.connect 97.113.222.218:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,666 players 11,743 servers online