Rust Data

rustdata.spaceservers97.247.19.87:28016.ipynb

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Offline 97.247.19.87:28015 checked 23h ago

Hello Darkness PVE

moddedoxide

Connect

srv = rust.server("97.247.19.87:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 1 # peak 6
rank #3,255 # top 15%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0008:0013:0017:0022:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608003:0008:0013:0017:0022:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1470027
Map of Hello Darkness PVE
map
Procedural Map
size
4500
seed
1470027
Open on RustMaps

Server

srv.info()
address
97.247.19.87:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 02:58 UTC
hostname
–
first seen
20 Oct 2026

About this server · in its own words

print(srv.description)
Hello Darkness PvE Build, explore, and survive together. Player and base protection during PvE. Team-protected resource loot. No upkeep for claimed wood-tier bases and above; twig decays. Full PvP, looting, and raiding during the final 48 hours before wipe. Map wipes: First Thursday monthly at noon Boise time. Blueprint wipes: Every two months, starting December 3, 2026.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 161 on average32/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average39/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average7/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average9/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average2/1000

Quick answers

From the figures on this page.

Player counts

How does Hello Darkness PVE compare in the rankings?

Rank #3,255 on seven-day player hours for Hello Darkness PVE, within the top 15% of all ranked servers.

How full does Hello Darkness PVE run?

Hello Darkness PVE returns no live count at this refresh, having last been seen 23 hours ago. Over the last seven days it averaged 1 players and peaked at 6. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 2 players.

Server facts

What does performance look like on Hello Darkness PVE?

Averaged over 48 hours: 58 server fps, never under 38. The entity count peaked at 121,574, covering buildings, deployables and the rest of the world. Memory peaked at 3,988 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Hello Darkness PVE on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Hello Darkness PVE. The protocol has to match before you can join, and Steam does the updating.

Is Hello Darkness PVE up, and what does its uptime show?

Hello Darkness PVE is offline at this refresh; the last response came 23 hours ago. Count back 31 hours from its reported uptime to get the last restart. Uptime of 88% across the last 7 full days: 148 hours of 168. Its earliest recorded date in Rust Data is 20 October 2026.

In which location is Hello Darkness PVE hosted?

For Hello Darkness PVE, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 97.247.19.87:28015 is its address.

Rules, settings, map

Which rules apply on Hello Darkness PVE, and what settings?

The name Hello Darkness PVE carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Hello Darkness PVE loaded?

Size 4,500, seed 1470027: the procedural map on Hello Darkness PVE, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does Hello Darkness PVE wipe?

Too few wipes are on record for Hello Darkness PVE to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 7 days 23 hours ago.

Tags, lists

Which lists on Rust Data hold Hello Darkness PVE, and which filters?

These Rust Data lists include Hello Darkness PVE: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Hello Darkness PVE?

The game's server browser reads these tags from Hello Darkness PVE: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Hello Darkness PVE?

The manual route: launch Rust, F1, then client.connect 97.247.19.87:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,782 players 11,662 servers online