Online EU 98.128.242.189:28015 checked 10m ago
[DEV] RustyCabin PVE
Connect
srv = rust.server("98.128.242.189:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 10:34 UTC27d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:38 UTC FW28d ago | 2 | NaN | 0.7 days | 0 |
| 2 | Sat 19 Sep, 11:36 UTC40d ago | 1 | halved by day 2 | 12.3 days | 1 |
| 3 | Tue 15 Sep, 19:23 UTC44d ago | 1 | halved by day 1 | 3.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 98.128.242.189:28015
- region
- EU
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 10:34 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 244 on average | 306/2000 |
| 1 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 58/100 |
| 2 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 33 on average | 49/200 |
| 3 | [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 36/200 |
| 4 | [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 28 on average | 47/140 |
| 5 | RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 27 on average | 15/200 |
Quick answers
From the figures on this page.
Population
What position does [DEV] RustyCabin PVE take in the server rankings?
On seven-day player hours [DEV] RustyCabin PVE is #15,269 overall and #2,529 in Europe, inside the top 68% of all ranked servers.
How full does [DEV] RustyCabin PVE run?
Current row: 0 players on [DEV] RustyCabin PVE, against 20 slots. Over the last seven days it averaged 0 players.
Server data
What Rust version does [DEV] RustyCabin PVE run?
Rust network protocol 2634 and build 166494 on Linux is what [DEV] RustyCabin PVE runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is [DEV] RustyCabin PVE, and is it up?
Online is the state at the latest refresh for [DEV] RustyCabin PVE. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 15 September 2026.
Which location does [DEV] RustyCabin PVE run from?
In Europe, [DEV] RustyCabin PVE lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 98.128.242.189:28015.
Map and rules
What rules and settings are recorded for [DEV] RustyCabin PVE?
You will not find a gather rate in the string [DEV] RustyCabin PVE. Eight players per group: that is the game's default, and it applies here. roleplay is the game mode here, and jobs, towns and rules for roleplay. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Wipe schedule
When does [DEV] RustyCabin PVE wipe, and on what schedule?
Irregular wipe times on [DEV] RustyCabin PVE leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 27 days 9 hours ago.
On [DEV] RustyCabin PVE, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1.5 in the other cases.
Tags and filters
Which lists on Rust Data hold [DEV] RustyCabin PVE, and which filters?
These Rust Data lists include [DEV] RustyCabin PVE: EU Rust servers, Modded Rust servers, Rust PvE servers and Rust roleplay servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on [DEV] RustyCabin PVE?
Read by the game's server browser, the tags [DEV] RustyCabin PVE publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^r (Roleplay): A server built for roleplay; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to [DEV] RustyCabin PVE?
Enter client.connect 98.128.242.189:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.