Rust Data

rustdata.spaceservers98.128.242.189:28017.ipynb

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Online EU 98.128.242.189:28015 checked 10m ago

[DEV] RustyCabin PVE

moddedcarbonpve

Connect

srv = rust.server("98.128.242.189:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,269 # top 68% · #2529 in EU
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct14 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 10:34 UTC27d ago 1 NaN running 0
1 Thu 1 Oct, 18:38 UTC FW28d ago 2 NaN 0.7 days 0
2 Sat 19 Sep, 11:36 UTC40d ago 1 halved by day 2 12.3 days 1
3 Tue 15 Sep, 19:23 UTC44d ago 1 halved by day 1 3.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
98.128.242.189:28015
region
EU
max players
20
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 10:34 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average306/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average58/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 33 on average49/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average36/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 28 on average47/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 27 on average15/200

Quick answers

From the figures on this page.

Population

What position does [DEV] RustyCabin PVE take in the server rankings?

On seven-day player hours [DEV] RustyCabin PVE is #15,269 overall and #2,529 in Europe, inside the top 68% of all ranked servers.

How full does [DEV] RustyCabin PVE run?

Current row: 0 players on [DEV] RustyCabin PVE, against 20 slots. Over the last seven days it averaged 0 players.

Server data

What Rust version does [DEV] RustyCabin PVE run?

Rust network protocol 2634 and build 166494 on Linux is what [DEV] RustyCabin PVE runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is [DEV] RustyCabin PVE, and is it up?

Online is the state at the latest refresh for [DEV] RustyCabin PVE. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 15 September 2026.

Which location does [DEV] RustyCabin PVE run from?

In Europe, [DEV] RustyCabin PVE lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 98.128.242.189:28015.

Map and rules

What rules and settings are recorded for [DEV] RustyCabin PVE?

You will not find a gather rate in the string [DEV] RustyCabin PVE. Eight players per group: that is the game's default, and it applies here. roleplay is the game mode here, and jobs, towns and rules for roleplay. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Wipe schedule

When does [DEV] RustyCabin PVE wipe, and on what schedule?

Irregular wipe times on [DEV] RustyCabin PVE leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 27 days 9 hours ago.

On [DEV] RustyCabin PVE, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1.5 in the other cases.

Tags and filters

Which lists on Rust Data hold [DEV] RustyCabin PVE, and which filters?

These Rust Data lists include [DEV] RustyCabin PVE: EU Rust servers, Modded Rust servers, Rust PvE servers and Rust roleplay servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on [DEV] RustyCabin PVE?

Read by the game's server browser, the tags [DEV] RustyCabin PVE publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^r (Roleplay): A server built for roleplay; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to [DEV] RustyCabin PVE?

Enter client.connect 98.128.242.189:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2634,^z,^y,^r,EU,^p,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp20
Max players Slot count: 20.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs166494
Build Recorded game build: 166494.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 100,368 players 11,855 servers online