Online 98.142.0.118:28015 checked 8m ago
Chrayntopia-dev
Connect
srv = rust.server("98.142.0.118:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 18:02 UTC6d ago | NaN | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 77/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 112/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 40/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 12/1000 |
Quick answers
From the figures on this page.
Population data
How does Chrayntopia-dev compare in the rankings?
Over the last seven days Chrayntopia-dev sits at #10,586 on player hours, in the top 48% of ranked servers.
What population does Chrayntopia-dev carry?
Point query at this second: Chrayntopia-dev returns 0 players. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 1 players.
About the server
How well does Chrayntopia-dev perform?
The 48-hour average is 187 server fps, with a low of 121. Buildings, deployables and all else in the world took the count as high as 110,505 entities. Memory peaked at 4,256 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Chrayntopia-dev run?
Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. The protocol has to match before you can join, and Steam does the updating.
Is Chrayntopia-dev up, and what does its uptime show?
Chrayntopia-dev reports itself online at the current refresh. The uptime it reports puts the last restart about 11 hours ago. Uptime of 92% across the last 1 full day: 22 hours of 24. The first row Rust Data holds for it is dated 27 October 2026.
In which location is Chrayntopia-dev hosted?
No region is published by Chrayntopia-dev. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 98.142.0.118:28015 is its address.
Map and rules
What rules and settings are recorded for Chrayntopia-dev?
You will not find a gather rate in the string Chrayntopia-dev. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.
Which map has Chrayntopia-dev selected?
The game generates the map on Chrayntopia-dev: procedural, size 4,250, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipes and dates
On what schedule does Chrayntopia-dev wipe?
The record for Chrayntopia-dev holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 13 hours ago.
Tags and filters
Where does Chrayntopia-dev appear among Rust Data lists and filters?
On Rust Data, Chrayntopia-dev appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Chrayntopia-dev hold?
The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Chrayntopia-dev?
The manual route: launch Rust, F1, then client.connect 98.142.0.118:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.