Rust Data

rustdata.spaceservers98.142.0.118:28016.ipynb

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Online 98.142.0.118:28015 checked 8m ago

Chrayntopia-dev

moddedcarbon

Connect

srv = rust.server("98.142.0.118:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #10,586 # top 48%
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75110:0018:0003:0011:0022:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040010:0018:0003:0011:0022:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 18:02 UTC6d ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 50000
Map of Chrayntopia-dev
map
Custom Map
size
4250
seed
50000

Server

srv.info()
address
98.142.0.118:28015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 18:02 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average77/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average112/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average40/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average12/1000

Quick answers

From the figures on this page.

Population data

How does Chrayntopia-dev compare in the rankings?

Over the last seven days Chrayntopia-dev sits at #10,586 on player hours, in the top 48% of ranked servers.

What population does Chrayntopia-dev carry?

Point query at this second: Chrayntopia-dev returns 0 players. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 1 players.

About the server

How well does Chrayntopia-dev perform?

The 48-hour average is 187 server fps, with a low of 121. Buildings, deployables and all else in the world took the count as high as 110,505 entities. Memory peaked at 4,256 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Chrayntopia-dev run?

Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. The protocol has to match before you can join, and Steam does the updating.

Is Chrayntopia-dev up, and what does its uptime show?

Chrayntopia-dev reports itself online at the current refresh. The uptime it reports puts the last restart about 11 hours ago. Uptime of 92% across the last 1 full day: 22 hours of 24. The first row Rust Data holds for it is dated 27 October 2026.

In which location is Chrayntopia-dev hosted?

No region is published by Chrayntopia-dev. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 98.142.0.118:28015 is its address.

Map and rules

What rules and settings are recorded for Chrayntopia-dev?

You will not find a gather rate in the string Chrayntopia-dev. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Chrayntopia-dev selected?

The game generates the map on Chrayntopia-dev: procedural, size 4,250, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipes and dates

On what schedule does Chrayntopia-dev wipe?

The record for Chrayntopia-dev holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 13 hours ago.

Tags and filters

Where does Chrayntopia-dev appear among Rust Data lists and filters?

On Rust Data, Chrayntopia-dev appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Chrayntopia-dev hold?

The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into Chrayntopia-dev?

The manual route: launch Rust, F1, then client.connect 98.142.0.118:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players 0 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,438 players 11,623 servers online