Rust Data

rustdata.spaceservers98.142.0.118:29015.ipynb

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Offline 98.142.0.118:28015 checked 2d ago

Chrayntopia-dev

moddedcarbon

Connect

srv = rust.server("98.142.0.118:29015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 2
rank #9,250 # top 42%
last wipe 8d ago # no schedule published
next wipe 7d 5h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · a steady gap

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. # The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
07d 5hThu 5 Nov, 19:00 UTCFW force wipe
113d 22hThu 12 Nov, 12:34 UTCwipe
221d 9hThu 19 Nov, 23:28 UTCwipe
328d 20hFri 27 Nov, 10:22 UTCwipe
435d 5hThu 3 Dec, 19:00 UTCFW force wipe
536d 7hFri 4 Dec, 21:17 UTCwipe
643d 18hSat 12 Dec, 08:11 UTCwipe

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 03:51 UTC8d ago 3+1 queue NaN running 0
1 Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
2 Mon 5 Oct, 18:12 UTC23d ago 0 NaN 7.5 days 0
3 Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
4 Mon 28 Sep, 04:50 UTC31d ago 1 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 50000
Map of Chrayntopia-dev
map
Custom Map
size
4250
seed
50000

Server

srv.info()
address
98.142.0.118:28015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 03:51 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average190/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average82/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average26/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average29/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average281/700

Quick answers

From the figures on this page.

Player counts

How does Chrayntopia-dev compare in the rankings?

Rank #9,250 on seven-day player hours for Chrayntopia-dev, within the top 42% of all ranked servers.

What population does Chrayntopia-dev carry?

Offline now for Chrayntopia-dev, with the last sample 2 days 3 hours ago. Over the last seven days it averaged 0 players and peaked at 2.

Server facts

Which Rust version is Chrayntopia-dev on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Chrayntopia-dev. Joining needs the same protocol on your game; Steam handles the update.

Is Chrayntopia-dev up, and what does its uptime show?

Offline now for Chrayntopia-dev, last seen 2 days 3 hours ago. Uptime of 78% across the last 7 full days: 131 hours of 168. Rust Data logged it first on 25 September 2026.

In which location is Chrayntopia-dev hosted?

No region is published by Chrayntopia-dev. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 98.142.0.118:28015 is its address.

Map and rules

Which rules apply on Chrayntopia-dev, and what settings?

The name Chrayntopia-dev carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Chrayntopia-dev loaded?

Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipes and dates

On what schedule does Chrayntopia-dev wipe?

The gap between wipes on Chrayntopia-dev has lately averaged about 7 days. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 8 days 10 hours ago.

What is wipe day on Chrayntopia-dev like?

Recent wipes averaged 2 players at their peak. On the latest wipe the peak came 23 hours after the wipe, with a queue of 1. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which lists on Rust Data hold Chrayntopia-dev, and which filters?

The Rust Data lists that Chrayntopia-dev fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Chrayntopia-dev hold?

These tags are published by Chrayntopia-dev and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Chrayntopia-dev?

The manual route: launch Rust, F1, then client.connect 98.142.0.118:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,645 players 11,830 servers online