Offline 98.142.0.118:28015 checked 2d ago
Chrayntopia-dev
Connect
srv = rust.server("98.142.0.118:29015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · a steady gap
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 13d 22h | Thu 12 Nov, 12:34 UTC | wipe |
| 2 | 21d 9h | Thu 19 Nov, 23:28 UTC | wipe |
| 3 | 28d 20h | Fri 27 Nov, 10:22 UTC | wipe |
| 4 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 36d 7h | Fri 4 Dec, 21:17 UTC | wipe |
| 6 | 43d 18h | Sat 12 Dec, 08:11 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | NaN | running | 0 |
| 1 | Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| 2 | Mon 5 Oct, 18:12 UTC23d ago | 0 | NaN | 7.5 days | 0 |
| 3 | Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| 4 | Mon 28 Sep, 04:50 UTC31d ago | 1 | NaN | 1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 190/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 26/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 281/700 |
Quick answers
From the figures on this page.
Player counts
How does Chrayntopia-dev compare in the rankings?
Rank #9,250 on seven-day player hours for Chrayntopia-dev, within the top 42% of all ranked servers.
What population does Chrayntopia-dev carry?
Offline now for Chrayntopia-dev, with the last sample 2 days 3 hours ago. Over the last seven days it averaged 0 players and peaked at 2.
Server facts
Which Rust version is Chrayntopia-dev on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Chrayntopia-dev. Joining needs the same protocol on your game; Steam handles the update.
Is Chrayntopia-dev up, and what does its uptime show?
Offline now for Chrayntopia-dev, last seen 2 days 3 hours ago. Uptime of 78% across the last 7 full days: 131 hours of 168. Rust Data logged it first on 25 September 2026.
In which location is Chrayntopia-dev hosted?
No region is published by Chrayntopia-dev. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 98.142.0.118:28015 is its address.
Map and rules
Which rules apply on Chrayntopia-dev, and what settings?
The name Chrayntopia-dev carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Chrayntopia-dev loaded?
Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipes and dates
On what schedule does Chrayntopia-dev wipe?
The gap between wipes on Chrayntopia-dev has lately averaged about 7 days. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 8 days 10 hours ago.
What is wipe day on Chrayntopia-dev like?
Recent wipes averaged 2 players at their peak. On the latest wipe the peak came 23 hours after the wipe, with a queue of 1. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which lists on Rust Data hold Chrayntopia-dev, and which filters?
The Rust Data lists that Chrayntopia-dev fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Chrayntopia-dev hold?
These tags are published by Chrayntopia-dev and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Chrayntopia-dev?
The manual route: launch Rust, F1, then client.connect 98.142.0.118:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.