Offline 98.142.0.118:28015 checked 34d ago
Chrayntopia-dev
Connect
srv = rust.server("98.142.0.118:29018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 25 Sep, 05:39 UTC34d ago | 0 | NaN | running | 0 |
| 1 | Thu 24 Sep, 14:31 UTC35d ago | 0 | NaN | 0.6 days | 0 |
| 2 | Thu 17 Sep, 01:42 UTC42d ago | 2 | halved by day 1 | 7.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182/215 |
Quick answers
From the figures on this page.
Population
What position does Chrayntopia-dev take in the server rankings?
Over the last seven days Chrayntopia-dev sits at #16,226 on player hours, in the top 71% of ranked servers.
What population does Chrayntopia-dev carry?
The current row shows Chrayntopia-dev offline; the last response was 34 days 18 hours ago.
Server facts
Which Rust version is Chrayntopia-dev on?
The build is Rust network protocol 2633 and build 165217 on Linux, run by Chrayntopia-dev. Steam updates your game for you, but the protocol must match to join.
How reliable is Chrayntopia-dev, and is it online now?
Offline now for Chrayntopia-dev, last seen 34 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does Chrayntopia-dev sit?
For Chrayntopia-dev, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 98.142.0.118:28015.
Rules, settings, map
Which settings and rules does Chrayntopia-dev run?
The name Chrayntopia-dev carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC on.
What is the map on Chrayntopia-dev?
Size 4,250, seed 2026832128: the procedural map on Chrayntopia-dev, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipes and dates
When does Chrayntopia-dev wipe, and how often?
Chrayntopia-dev wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 34 days 19 hours ago, and that is the one in play.
What is wipe day on Chrayntopia-dev like?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Which lists on Rust Data hold Chrayntopia-dev, and which filters?
On Rust Data, Chrayntopia-dev appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Chrayntopia-dev?
The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Chrayntopia-dev?
In Rust, F1 opens the console: type client.connect 98.142.0.118:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.