Offline 98.192.201.112:28015 checked 15h ago
Czar's Test Site
Connect
srv = rust.server("98.192.201.112:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 00:01 UTC2d ago | 1 | NaN | running | 1 |
| 1 | Fri 23 Oct, 04:06 UTC4d ago | 1 | NaN | 1.8 days | 1 |
| 2 | Mon 5 Oct, 01:46 UTC22d ago | 1 | held half | 18.1 days | 0 |
| 3 | Sat 26 Sep, 04:04 UTC31d ago | 0 | NaN | 8.9 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1785020316
- map
- Procedural Map
- size
- 4250
- seed
- 1785020316
Server
srv.info()- address
- 98.192.201.112:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 00:01 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 143/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 139/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 28/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 124/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 43/1000 |
Quick answers
From the figures on this page.
Population
What position does Czar's Test Site take in the server rankings?
Player hours over seven days put Czar's Test Site at #6,177, in the top 28% of the ranked set.
How many players does Czar's Test Site hold at once?
The current row shows Czar's Test Site offline; the last response was 15 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.
About the server
How smoothly does Czar's Test Site run?
The 48-hour average is 64 server fps, with a low of 54. Buildings, deployables and all else in the world took the count as high as 99,900 entities. The memory field tops out at 3,008 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Czar's Test Site run?
Rust network protocol 2635 and build 168909 on Windows is what Czar's Test Site runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Czar's Test Site, and is it online now?
Offline now for Czar's Test Site, last seen 15 hours ago. Count back 1 hours from its reported uptime to get the last restart. 21 of 168 hours up over the last 7 full days, or 12%. The first row Rust Data holds for it is dated 17 September 2026.
Where does Czar's Test Site sit?
For Czar's Test Site, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 98.192.201.112:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Czar's Test Site?
You will not find a gather rate in the string Czar's Test Site. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Czar's Test Site selected?
The game generates the map on Czar's Test Site: procedural, size 4,250, seed 1785020316. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Czar's Test Site wipe?
Irregular wipe times on Czar's Test Site leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 21 hours ago.
What is wipe day on Czar's Test Site like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags and filters
Which Rust Data filters and lists contain Czar's Test Site?
The Rust Data lists that Czar's Test Site fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Czar's Test Site hold?
The game's server browser reads these tags from Czar's Test Site: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Czar's Test Site?
The manual route: launch Rust, F1, then client.connect 98.192.201.112:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.