Rust Data

rustdata.spaceservers98.192.201.112:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 98.192.201.112:28015 checked 15h ago

Czar's Test Site

moddedoxide

Connect

srv = rust.server("98.192.201.112:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #6,177 # top 28%
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75123:0002:0005:0023:0002:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510023:0002:0005:0023:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 00:01 UTC2d ago 1 NaN running 1
1 Fri 23 Oct, 04:06 UTC4d ago 1 NaN 1.8 days 1
2 Mon 5 Oct, 01:46 UTC22d ago 1 held half 18.1 days 0
3 Sat 26 Sep, 04:04 UTC31d ago 0 NaN 8.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1785020316
Map of Czar's Test Site
map
Procedural Map
size
4250
seed
1785020316
Open on RustMaps

Server

srv.info()
address
98.192.201.112:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 00:01 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average143/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average139/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average28/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average124/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average43/1000

Quick answers

From the figures on this page.

Population

What position does Czar's Test Site take in the server rankings?

Player hours over seven days put Czar's Test Site at #6,177, in the top 28% of the ranked set.

How many players does Czar's Test Site hold at once?

The current row shows Czar's Test Site offline; the last response was 15 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.

About the server

How smoothly does Czar's Test Site run?

The 48-hour average is 64 server fps, with a low of 54. Buildings, deployables and all else in the world took the count as high as 99,900 entities. The memory field tops out at 3,008 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Czar's Test Site run?

Rust network protocol 2635 and build 168909 on Windows is what Czar's Test Site runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Czar's Test Site, and is it online now?

Offline now for Czar's Test Site, last seen 15 hours ago. Count back 1 hours from its reported uptime to get the last restart. 21 of 168 hours up over the last 7 full days, or 12%. The first row Rust Data holds for it is dated 17 September 2026.

Where does Czar's Test Site sit?

For Czar's Test Site, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 98.192.201.112:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Czar's Test Site?

You will not find a gather rate in the string Czar's Test Site. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Czar's Test Site selected?

The game generates the map on Czar's Test Site: procedural, size 4,250, seed 1785020316. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does Czar's Test Site wipe?

Irregular wipe times on Czar's Test Site leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 21 hours ago.

What is wipe day on Czar's Test Site like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Which Rust Data filters and lists contain Czar's Test Site?

The Rust Data lists that Czar's Test Site fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Czar's Test Site hold?

The game's server browser reads these tags from Czar's Test Site: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Czar's Test Site?

The manual route: launch Rust, F1, then client.connect 98.192.201.112:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,057 players 11,838 servers online