Online NA 98.196.198.69:28015 checked 14m ago
Tonzter's Rusty Wasteland
Connect
srv = rust.server("98.196.198.69:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 04:58 UTC21d ago | 2 | NaN | running | 0 |
| 1 | Sat 3 Oct, 15:17 UTC24d ago | 2 | halved by day 2 | 3.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 257863157
- map
- Procedural Map
- size
- 5000
- seed
- 257863157
Server
srv.info()- address
- 98.196.198.69:28015
- region
- NA
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 15:17 UTC
- hostname
- –
- first seen
- 15 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 4/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 4 | Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 2 on average | 0/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Player counts
What position does Tonzter's Rusty Wasteland take in the server rankings?
Player hours over the last seven days: #15,432 for Tonzter's Rusty Wasteland, #1,537 in North America, within the top 69% of the ranked set.
What population does Tonzter's Rusty Wasteland carry?
Tonzter's Rusty Wasteland reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Tonzter's Rusty Wasteland?
Server fps over the last 48 hours averages 76; the floor is 58. Entity numbers reached 146,800, and that includes buildings, deployables and the rest. Memory peaked at 6,160 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Tonzter's Rusty Wasteland on?
Rust network protocol 2634 and build 167781 on Windows is what Tonzter's Rusty Wasteland runs. The protocol has to match before you can join, and Steam does the updating.
Is Tonzter's Rusty Wasteland up, and what does its uptime show?
Online is the state at the latest refresh for Tonzter's Rusty Wasteland. The uptime it reports puts the last restart about 13 days 16 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 15 September 2026.
In which location is Tonzter's Rusty Wasteland hosted?
The NA tag is what Tonzter's Rusty Wasteland uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 98.196.198.69:28015.
Settings and map
What rules and settings are recorded for Tonzter's Rusty Wasteland?
You will not find a gather rate in the string Tonzter's Rusty Wasteland. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Tonzter's Rusty Wasteland loaded?
The game generates the map on Tonzter's Rusty Wasteland: procedural, size 5,000, seed 257863157. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Tonzter's Rusty Wasteland wipe, and how often?
Once a month Tonzter's Rusty Wasteland wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 24 days 23 hours ago. The tags list wipes as monthly.
On Tonzter's Rusty Wasteland, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. 34 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 2.
Lists and tags
Which lists on Rust Data hold Tonzter's Rusty Wasteland, and which filters?
These Rust Data lists include Tonzter's Rusty Wasteland: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Tonzter's Rusty Wasteland?
The game's server browser reads these tags from Tonzter's Rusty Wasteland: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Tonzter's Rusty Wasteland?
In Rust, F1 opens the console: type client.connect 98.196.198.69:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.