Rust Data

rustdata.spaceservers98.2.204.240:28017.ipynb

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Online NA 98.2.204.240:28015 checked 9m ago

[US] Skippy's Test Lab | 5x | PVE |

5x monthly wipes vanillamoddedcarbon

Connect

srv = rust.server("98.2.204.240:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 2
rank #5,491 # top 25% · #921 in NA
last wipe 24d ago # monthly schedule
next wipe 8d 22h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75121:0002:0017:0023:0004:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0002:0017:0023:0004:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of [US] Skippy's Test Lab |  5x  | PVE |
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
98.2.204.240:28015
region
NA
max players
20
group limit
8, the default
wipe schedule
monthly
last wipe
2 Oct 2026, 23:12 UTC
hostname
–
first seen
19 Oct 2026

About this server · in its own words

print(srv.description)
Skippy’s Test Lab This is where I mess around with custom plugins, test weird ideas, build stuff, break stuff, and see what actually works. Expect custom systems, experiments, events, map changes, and the occasional “well… that wasn’t supposed to happen.” It’s a laid-back place to explore, mess around, help test things, and see what we can make Rust do. Things may change without warning — that’s kinda the point. Come poke around. Weird ideas welcome.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0HELIOS - NA 10xNA · groups of 10+ · 10x · monthly · 2 on average2/600
1RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average7/200
2AnythingGoes | 100x PvP | No BP | Kits | MyMiniNA · groups of 16+ · 100x · monthly · 4 on average4/50
3Builders Like UsNA · groups of 32+ · monthly · 2 on average1/100
4TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!NA · groups of 8+ · monthly · 1 on average2/200
5[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average105/999

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [US] Skippy's Test Lab | 5x | PVE | rank?

Ranked #5,491 on seven-day player hours, [US] Skippy's Test Lab | 5x | PVE | is #921 in North America and in the top 25% of all ranked servers.

How full does [US] Skippy's Test Lab | 5x | PVE | run?

The sample now reads 0 players for [US] Skippy's Test Lab | 5x | PVE |, out of 20 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 1 players.

Server facts

How smoothly does [US] Skippy's Test Lab | 5x | PVE | run?

The 48-hour average is 157 server fps, with a low of 56. Entity numbers reached 90,246, and that includes buildings, deployables and the rest. A high of 3,524 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does [US] Skippy's Test Lab | 5x | PVE | run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by [US] Skippy's Test Lab | 5x | PVE |. Steam updates your game for you, but the protocol must match to join.

How reliable is [US] Skippy's Test Lab | 5x | PVE |, and is it online now?

[US] Skippy's Test Lab | 5x | PVE | reports itself online at the current refresh. A restart about 2 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 96 of 168, 57%. Rust Data logged it first on 19 October 2026.

Which location does [US] Skippy's Test Lab | 5x | PVE | run from?

The NA tag is what [US] Skippy's Test Lab | 5x | PVE | uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 98.2.204.240:28015 is its address.

Map and rules

Which settings and rules does [US] Skippy's Test Lab | 5x | PVE | run?

The name carries the figure: [US] Skippy's Test Lab | 5x | PVE | runs 5x gather. The group limit sits at the default of 8 players. Game mode build & creative, with this note: no gathering, just sandbox building. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Which map has [US] Skippy's Test Lab | 5x | PVE | selected?

Size 4,500, seed 1337: the procedural map on [US] Skippy's Test Lab | 5x | PVE |, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipes and dates

When does [US] Skippy's Test Lab | 5x | PVE | wipe, and on what schedule?

The next wipe for [US] Skippy's Test Lab | 5x | PVE | is an estimate, drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 24 days 21 hours ago. Its tags carry a monthly wipe schedule.

Lists and tags

Where does [US] Skippy's Test Lab | 5x | PVE | appear among Rust Data lists and filters?

These Rust Data lists include [US] Skippy's Test Lab | 5x | PVE |: Modded Rust servers, Rust servers filtered by gather rate: 5x, Servers with build or creative tags, Rust creative servers, listed and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

How should you read the server tags on [US] Skippy's Test Lab | 5x | PVE |?

Read by the game's server browser, the tags [US] Skippy's Test Lab | 5x | PVE | publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^c (Creative): Creative sandbox: gathering is off, building is open; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join [US] Skippy's Test Lab | 5x | PVE |?

Enter client.connect 98.2.204.240:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,^c,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players 20 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^c
Creative Creative sandbox: gathering is off, building is open.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 83,714 players 11,847 servers online