Offline 99.106.112.153:28015 checked 6h ago
Mudd's Rust Prod PVE Server
Connect
srv = rust.server("99.106.112.153:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 99.106.112.153:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 01:43 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 102/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 135/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 36/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 63/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 25/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 39/100 |
Quick answers
From the figures on this page.
Player counts
What position does Mudd's Rust Prod PVE Server take in the server rankings?
Player hours over seven days put Mudd's Rust Prod PVE Server at #6,847, in the top 31% of the ranked set.
What population does Mudd's Rust Prod PVE Server carry?
The current row shows Mudd's Rust Prod PVE Server offline; the last response was 6 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 1 players.
Server facts
Which Rust version is Mudd's Rust Prod PVE Server on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Mudd's Rust Prod PVE Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Mudd's Rust Prod PVE Server, and is it up?
Offline now for Mudd's Rust Prod PVE Server, last seen 6 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 7 October 2026.
In which location is Mudd's Rust Prod PVE Server hosted?
There is no region published for Mudd's Rust Prod PVE Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 99.106.112.153:28015.
Settings and map
Which rules apply on Mudd's Rust Prod PVE Server, and what settings?
The name Mudd's Rust Prod PVE Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Mudd's Rust Prod PVE Server?
A procedural map runs on Mudd's Rust Prod PVE Server, generated by the game.
Wipe data
When does Mudd's Rust Prod PVE Server wipe, and how often?
A rhythm cannot be read from the wipes of Mudd's Rust Prod PVE Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 7 hours ago.
Tags and filters
Which lists on Rust Data hold Mudd's Rust Prod PVE Server, and which filters?
These Rust Data lists include Mudd's Rust Prod PVE Server: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Mudd's Rust Prod PVE Server hold?
Read by the game's server browser, the tags Mudd's Rust Prod PVE Server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Mudd's Rust Prod PVE Server?
The manual route: launch Rust, F1, then client.connect 99.106.112.153:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.