Rust Data

rustdata.spaceservers99.106.112.153:28506.ipynb

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Online 99.106.112.153:28505 checked 11m ago

Mudd's Rust Staging PVE Server

moddedcarbon

Connect

srv = rust.server("99.106.112.153:28506")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #13,025 # top 58%
last wipe 5h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75103:0004:0015:0016:0018:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep27 Sep6 Oct12 Oct20 Oct25 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 12

The first 48 hours of its last wipes

Mon 5 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 15:16 UTC5h ago NaN NaN running 0
1 Thu 29 Oct, 05:14 UTC16h ago NaN NaN NaN 0
2 Mon 5 Oct, 17:51 UTC24d ago 2 NaN NaN 2
3 Wed 23 Sep, 15:45 UTC36d ago 3 NaN 12.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
99.106.112.153:28505
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 15:16 UTC
hostname
–
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average68/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average115/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average38/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average124/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346/350

Quick answers

From the figures on this page.

Population data

What position does Mudd's Rust Staging PVE Server take in the server rankings?

Over the last seven days Mudd's Rust Staging PVE Server sits at #13,025 on player hours, in the top 58% of ranked servers.

What population does Mudd's Rust Staging PVE Server carry?

Current row: 0 players on Mudd's Rust Staging PVE Server, against 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 1 players.

Server data

Which Rust version is Mudd's Rust Staging PVE Server on?

Version Rust network protocol 2636 and build 169691 on Windows is reported by Mudd's Rust Staging PVE Server. Steam updates your game for you, but the protocol must match to join.

Is Mudd's Rust Staging PVE Server up, and what does its uptime show?

Mudd's Rust Staging PVE Server reports itself online at the current refresh. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 22 September 2026.

In which location is Mudd's Rust Staging PVE Server hosted?

For Mudd's Rust Staging PVE Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 99.106.112.153:28505 is its address.

Rules, settings, map

Which settings and rules does Mudd's Rust Staging PVE Server run?

No gather rate appears in the name: Mudd's Rust Staging PVE Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Mudd's Rust Staging PVE Server loaded?

Mudd's Rust Staging PVE Server runs a procedural map, which the game generates.

Wipe data

When does Mudd's Rust Staging PVE Server wipe, and how often?

No next wipe can be predicted for Mudd's Rust Staging PVE Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 5 hours ago.

What is wipe day on Mudd's Rust Staging PVE Server like?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 10 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 12 in the other cases.

Tags and filters

Which lists on Rust Data hold Mudd's Rust Staging PVE Server, and which filters?

The Rust Data lists that Mudd's Rust Staging PVE Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Mudd's Rust Staging PVE Server?

Read by the game's server browser, the tags Mudd's Rust Staging PVE Server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2636 (Protocol): The server speaks protocol 2636, so match your game version; cs169691 (Build): Recorded game build: 169691; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Mudd's Rust Staging PVE Server?

Enter client.connect 99.106.112.153:28505 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2636,gmvanilla,cs169691,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2636
Protocol The server speaks protocol 2636, so match your game version.
cs169691
Build Recorded game build: 169691.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 91,106 players 11,828 servers online