Online 99.106.112.153:28505 checked 11m ago
Mudd's Rust Staging PVE Server
Connect
srv = rust.server("99.106.112.153:28506")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 15:16 UTC5h ago | NaN | NaN | running | 0 |
| 1 | Thu 29 Oct, 05:14 UTC16h ago | NaN | NaN | NaN | 0 |
| 2 | Mon 5 Oct, 17:51 UTC24d ago | 2 | NaN | NaN | 2 |
| 3 | Wed 23 Sep, 15:45 UTC36d ago | 3 | NaN | 12.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 99.106.112.153:28505
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Oct 2026, 15:16 UTC
- hostname
- –
- first seen
- 22 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 68/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 115/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 38/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 124/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 346/350 |
Quick answers
From the figures on this page.
Population data
What position does Mudd's Rust Staging PVE Server take in the server rankings?
Over the last seven days Mudd's Rust Staging PVE Server sits at #13,025 on player hours, in the top 58% of ranked servers.
What population does Mudd's Rust Staging PVE Server carry?
Current row: 0 players on Mudd's Rust Staging PVE Server, against 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 1 players.
Server data
Which Rust version is Mudd's Rust Staging PVE Server on?
Version Rust network protocol 2636 and build 169691 on Windows is reported by Mudd's Rust Staging PVE Server. Steam updates your game for you, but the protocol must match to join.
Is Mudd's Rust Staging PVE Server up, and what does its uptime show?
Mudd's Rust Staging PVE Server reports itself online at the current refresh. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 22 September 2026.
In which location is Mudd's Rust Staging PVE Server hosted?
For Mudd's Rust Staging PVE Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 99.106.112.153:28505 is its address.
Rules, settings, map
Which settings and rules does Mudd's Rust Staging PVE Server run?
No gather rate appears in the name: Mudd's Rust Staging PVE Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Mudd's Rust Staging PVE Server loaded?
Mudd's Rust Staging PVE Server runs a procedural map, which the game generates.
Wipe data
When does Mudd's Rust Staging PVE Server wipe, and how often?
No next wipe can be predicted for Mudd's Rust Staging PVE Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 5 hours ago.
What is wipe day on Mudd's Rust Staging PVE Server like?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 10 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 12 in the other cases.
Tags and filters
Which lists on Rust Data hold Mudd's Rust Staging PVE Server, and which filters?
The Rust Data lists that Mudd's Rust Staging PVE Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on Mudd's Rust Staging PVE Server?
Read by the game's server browser, the tags Mudd's Rust Staging PVE Server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2636 (Protocol): The server speaks protocol 2636, so match your game version; cs169691 (Build): Recorded game build: 169691; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Mudd's Rust Staging PVE Server?
Enter client.connect 99.106.112.153:28505 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.