Offline 99.106.112.153:28505 checked 23d ago
Mudds PvE Rust Staging
Connect
srv = rust.server("99.106.112.153:65001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 22:13 UTC26d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 99.106.112.153:28505
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 22:13 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 161/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 92/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 246/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 345/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Mudds PvE Rust Staging rank?
Player hours over seven days put Mudds PvE Rust Staging at #13,792, in the top 61% of the ranked set.
What population does Mudds PvE Rust Staging carry?
Offline now for Mudds PvE Rust Staging, with the last sample 23 days 23 hours ago.
Server facts
What Rust version does Mudds PvE Rust Staging run?
Rust network protocol 2634 and build 166722 on Windows is what Mudds PvE Rust Staging runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Mudds PvE Rust Staging, and is it up?
Offline now for Mudds PvE Rust Staging, last seen 23 days 23 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 24 September 2026.
Which location does Mudds PvE Rust Staging run from?
There is no region published for Mudds PvE Rust Staging. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 99.106.112.153:28505.
Rules, settings, map
Which settings and rules does Mudds PvE Rust Staging run?
The name Mudds PvE Rust Staging carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Mudds PvE Rust Staging selected?
Mudds PvE Rust Staging runs a procedural map, which the game generates.
Wipe data
On what schedule does Mudds PvE Rust Staging wipe?
The record for Mudds PvE Rust Staging holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 26 days 18 hours ago.
On Mudds PvE Rust Staging, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which Rust Data filters and lists contain Mudds PvE Rust Staging?
On Rust Data, Mudds PvE Rust Staging appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Mudds PvE Rust Staging?
Read by the game's server browser, the tags Mudds PvE Rust Staging publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166722 (Build): Build number: 166722; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Mudds PvE Rust Staging?
In Rust, F1 opens the console: type client.connect 99.106.112.153:28505. Launch Rust on this page does the same by opening the game through Steam and connecting.