Rust Data

rustdata.spaceservers99.111.154.49:28017.ipynb

Run all rust-data · live

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Online 99.111.154.49:28015 checked 9m ago

Private Server

moddedcarbonpremium

Connect

srv = rust.server("99.111.154.49:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #12,420 # top 56%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 00:27 UTC27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4400 · seed 482450477
Map of Private Server
map
Procedural Map
size
4400
seed
482450477
Open on RustMaps

Server

srv.info()
address
99.111.154.49:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 00:27 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average28/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Population

What position does Private Server take in the server rankings?

Rank #12,420 on seven-day player hours for Private Server, within the top 56% of all ranked servers.

What population does Private Server carry?

The sample now reads 0 players for Private Server, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 21:00 UTC, mean 1 players.

Server data

What does performance look like on Private Server?

Server fps over the last 48 hours averages 59; the floor is 30. Buildings, deployables and all else in the world took the count as high as 117,820 entities. A high of 5,273 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Private Server run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Private Server. Steam updates your game for you, but the protocol must match to join.

Is Private Server up, and what does its uptime show?

Online is the state at the latest refresh for Private Server. Count back 6 days 1 hours from its reported uptime to get the last restart. 165 of 168 hours up over the last 7 full days, or 98%. The first row Rust Data holds for it is dated 29 September 2026.

In which location is Private Server hosted?

There is no region published for Private Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 99.111.154.49:28015.

Settings and map

What rules and settings are recorded for Private Server?

The name Private Server carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Joining requires Rust's premium status. VAC is running: Valve's anti-cheat is on.

Which map has Private Server loaded?

Size 4,400, seed 482450477: the procedural map on Private Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Private Server wipe, and on what schedule?

The record for Private Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 27 days 3 hours ago.

On Private Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does Private Server appear among Rust Data lists and filters?

These Rust Data lists include Private Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Private Server?

Read by the game's server browser, the tags Private Server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; ^q (Premium): Joining requires Rust's premium status. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into Private Server?

In Rust, F1 opens the console: type client.connect 99.111.154.49:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. Joining requires Rust's premium status.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,^z,^y,^q,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp5
Max players 5 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.
^q
Premium Joining requires Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,864 players 11,668 servers online