Online 99.60.20.209:28015 checked 9m ago
BedWars Shorts Studio
Connect
srv = rust.server("99.60.20.209:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 06:55 UTC2d ago | NaN | NaN | NaN | 0 |
| 1 | Sat 24 Oct, 15:45 UTC3d ago | NaN | NaN | NaN | 0 |
| 2 | Sat 24 Oct, 04:13 UTC4d ago | NaN | NaN | NaN | 1 |
| 3 | Fri 23 Oct, 09:18 UTC5d ago | NaN | NaN | NaN | 1 |
| 4 | Fri 23 Oct, 02:12 UTC5d ago | NaN | NaN | NaN | 0 |
| 5 | Wed 21 Oct, 23:47 UTC6d ago | 1 | NaN | 1.1 days | 0 |
| 6 | Sun 18 Oct, 04:56 UTC10d ago | 3 | halved by day 1 | 3.8 days | 0 |
| 7 | Sat 17 Oct, 01:59 UTC11d ago | NaN | NaN | NaN | 1 |
| 8 | Fri 16 Oct, 21:58 UTC11d ago | NaN | NaN | NaN | 1 |
| 9 | Fri 16 Oct, 21:49 UTC11d ago | NaN | NaN | NaN | 1 |
| 10 | Fri 16 Oct, 20:57 UTC11d ago | 3 | NaN | 1.3 days | 0 |
| 11 | Thu 15 Oct, 18:04 UTC12d ago | 2 | NaN | 1.1 days | 2 |
| 12 | Wed 14 Oct, 22:15 UTC13d ago | NaN | NaN | NaN | 0 |
| 13 | Wed 14 Oct, 20:33 UTC13d ago | 2 | NaN | 0.9 days | 2 |
| 14 | Sat 10 Oct, 16:09 UTC17d ago | NaN | NaN | NaN | 0 |
| 15 | Sat 10 Oct, 15:53 UTC17d ago | NaN | NaN | NaN | 0 |
| 16 | Sat 10 Oct, 15:41 UTC17d ago | 2 | held half | 4.2 days | 2 |
| 17 | Wed 7 Oct, 17:06 UTC20d ago | 2 | held half | 2.9 days | 1 |
| 18 | Sat 3 Oct, 17:36 UTC24d ago | NaN | NaN | NaN | 1 |
| 19 | Sat 3 Oct, 15:49 UTC24d ago | 1 | held half | 4.1 days | 1 |
display(srv.map, srv.info())
Map
1000 · seed 0- map
- BedWars
- size
- 1000
- seed
- –
Server
srv.info()- address
- 99.60.20.209:28015
- region
- –
- max players
- 12
- group limit
- 100 max
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 142 on average | 123/300 |
| 1 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 51/3300 |
| 2 | RaidLab | groups of 8+ · 7 on average | 0/50 |
| 3 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 3/50 |
| 4 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10 | EU · groups of 8+ · monthly · 2 on average | 5/300 |
| 5 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 2/40 |
Quick answers
From the figures on this page.
Player counts
How does BedWars Shorts Studio compare in the rankings?
Rank #4,179 on seven-day player hours for BedWars Shorts Studio, within the top 19% of all ranked servers.
What population does BedWars Shorts Studio carry?
BedWars Shorts Studio reports 1 players at this refresh, with 12 slots configured. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 1 players.
Server data
What does performance look like on BedWars Shorts Studio?
Server fps over the last 48 hours averages 60; the floor is 60. The entity count peaked at 240, covering buildings, deployables and the rest of the world. A high of 1,304 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on BedWars Shorts Studio?
Rust network protocol 2635 and build 168909 on Windows is what BedWars Shorts Studio runs. Steam updates your game for you, but the protocol must match to join.
Is BedWars Shorts Studio up, and what does its uptime show?
BedWars Shorts Studio reports itself online at the current refresh. Count back 4 hours from its reported uptime to get the last restart. Uptime of 57% across the last 7 full days: 96 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does BedWars Shorts Studio run from?
For BedWars Shorts Studio, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 99.60.20.209:28015.
Settings and map
What rules and settings are recorded for BedWars Shorts Studio?
You will not find a gather rate in the string BedWars Shorts Studio. Group size tops out at 100 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC off.
What is the map on BedWars Shorts Studio?
A procedural map of size 1,000 runs on BedWars Shorts Studio, generated by the game. BedWars is what the map name field says.
Wipes and dates
When does BedWars Shorts Studio wipe, and on what schedule?
A new world arrives every few hours on BedWars Shorts Studio, so no wipe schedule is kept and those resets do not count as wipes.
Lists and tags
Where does BedWars Shorts Studio appear among Rust Data lists and filters?
The Rust Data lists that BedWars Shorts Studio fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on BedWars Shorts Studio?
Read by the game's server browser, the tags BedWars Shorts Studio publishes are: gmrust (Game mode): Survival play, standard Rust; mp12 (Max players): Slot count: 12; ts100 (Group limit): The team cap is 100; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to BedWars Shorts Studio?
In Rust, F1 opens the console: type client.connect 99.60.20.209:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.