Offline 1.46.13.17:28015 checked 17d ago
RUST UNTIMATE.RATE
Connect
srv = rust.server("1.46.13.17:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 1.46.13.17:28015
- region
- –
- max players
- 6
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 13:51 UTC
- hostname
- –
- first seen
- 10 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 162 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 50/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 36/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | CSL Scenery Budget Test | groups of 8+ · 85 on average | 0/500 |
Quick answers
From the figures on this page.
Population
How does RUST UNTIMATE.RATE compare in the rankings?
Over the last seven days RUST UNTIMATE.RATE sits at #13,624 on player hours, in the top 62% of ranked servers.
How many players does RUST UNTIMATE.RATE hold at once?
Offline now for RUST UNTIMATE.RATE, with the last sample 17 days 9 hours ago.
Server facts
What is the Rust version on RUST UNTIMATE.RATE?
Rust network protocol 2634 and build 166586 on Windows is what RUST UNTIMATE.RATE runs. Joining needs the same protocol on your game; Steam handles the update.
Is RUST UNTIMATE.RATE up, and what does its uptime show?
Offline now for RUST UNTIMATE.RATE, last seen 17 days 9 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 10 October 2026.
Where does RUST UNTIMATE.RATE sit?
For RUST UNTIMATE.RATE, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 1.46.13.17:28015 is its address.
Settings and map
What rules and settings are recorded for RUST UNTIMATE.RATE?
The name RUST UNTIMATE.RATE carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has RUST UNTIMATE.RATE selected?
A procedural map runs on RUST UNTIMATE.RATE, generated by the game.
Wipe schedule
When does RUST UNTIMATE.RATE wipe, and how often?
The record for RUST UNTIMATE.RATE holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 11 hours ago.
Tags and filters
Which lists on Rust Data hold RUST UNTIMATE.RATE, and which filters?
These Rust Data lists include RUST UNTIMATE.RATE: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on RUST UNTIMATE.RATE?
The game's server browser reads these tags from RUST UNTIMATE.RATE: gmrust (Game mode): Survival play, standard Rust; mp6 (Max players): The server lists 6 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): The server runs build 166586; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to RUST UNTIMATE.RATE?
The manual route: launch Rust, F1, then client.connect 1.46.13.17:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.