Rust Data

rustdata.spaceservers103.170.154.110:28017.ipynb

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Online 103.170.154.110:28015 checked 11m ago

RustSentinel Staging

monthly wipes vanillacarbon

Connect

srv = rust.server("103.170.154.110:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,262 # top 69%
last wipe 14h ago # monthly schedule
next wipe 6d 18h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123401:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 09:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304001:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 09:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. # The force wipe · high confidence

usual gap28 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
06d 18hThu 5 Nov, 19:00 UTCFW force wipe
127d 9hThu 26 Nov, 09:18 UTCwipe
234d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 09:18 UTC14h ago NaN NaN running 0
1 Thu 1 Oct, 09:04 UTC28d ago 2 NaN NaN 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4300 · seed 1781256870
Map of RustSentinel Staging
map
Procedural Map
size
4300
seed
1781256870
Open on RustMaps

Server

srv.info()
address
103.170.154.110:28015
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
29 Oct 2026, 09:18 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average124/200
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 212 on average91/200
2[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average109/400
3[EU East] Facepunch 4EU · groups of 8+ · monthly · 159 on average51/350
4Rustopia.gg - US LargeNA · groups of 16+ · monthly · 124 on average145/200
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 123 on average55/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RustSentinel Staging rank?

Player hours over seven days put RustSentinel Staging at #15,262, in the top 69% of the ranked set.

What population does RustSentinel Staging carry?

RustSentinel Staging reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server data

What does performance look like on RustSentinel Staging?

The 48-hour average is 30 server fps, with a low of 21. Buildings, deployables and all else in the world took the count as high as 112,000 entities. The memory field tops out at 2,487 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is RustSentinel Staging on?

The build is Rust network protocol 2636 and build 169712 on Linux, run by RustSentinel Staging. Steam updates your game for you, but the protocol must match to join.

How reliable is RustSentinel Staging, and is it online now?

The current sample puts RustSentinel Staging online. The uptime it reports puts the last restart about 15 minutes ago. Uptime of 83% across the last 7 full days: 140 hours of 168. Rust Data logged it first on 28 September 2026.

Which location does RustSentinel Staging run from?

No region is published by RustSentinel Staging. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 103.170.154.110:28015.

Rules, settings, map

Which rules apply on RustSentinel Staging, and what settings?

You will not find a gather rate in the string RustSentinel Staging. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The plugin count is Carbon. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has RustSentinel Staging selected?

RustSentinel Staging runs a procedural map of size 4,300 with seed 1781256870, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does RustSentinel Staging wipe, and on what schedule?

every 4 weeks on Thursday at 09:18 UTC is how RustSentinel Staging wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 14 hours ago. A monthly wipe schedule is published in its tags.

On RustSentinel Staging, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which Rust Data filters and lists contain RustSentinel Staging?

The Rust Data lists that RustSentinel Staging fits are: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the server tags on RustSentinel Staging?

The game's server browser reads these tags from RustSentinel Staging: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2636 (Protocol): Protocol 2636 is required; a different game version cannot connect; cs169712 (Build): Build number: 169712; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join RustSentinel Staging?

Enter client.connect 103.170.154.110:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rustsentinel.com.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2636,^y,^m,^v,gmrust,cs169712,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2636
Protocol Protocol 2636 is required; a different game version cannot connect.
cs169712
Build Build number: 169712.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,580 players 11,733 servers online