Rust Data

rustdata.spaceservers103.193.80.111:28015.ipynb

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Online OC 103.193.80.111:28080 checked 9m ago

Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base

monthly wipes moddedoxidepve

Connect

srv = rust.server("103.193.80.111:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69% · #176 in OC
last wipe 22d ago # monthly schedule
next wipe 7d 2h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence

usual gap4.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

inatkind
07d 2hThu 5 Nov, 19:00 UTCFW force wipe
135d 2hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 05:31 UTC22d ago 2 NaN running 0
1 Fri 2 Oct, 08:03 UTC27d ago 2 held half 4.9 days 0
2 Thu 1 Oct, 06:01 UTC28d ago 1 NaN 1.1 days 0
3 Mon 14 Sep, 22:06 UTC44d ago 0 NaN 16.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 481981
Map of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base
map
Custom Map
size
6000
seed
481981

Server

srv.info()
address
103.193.80.111:28080
region
OC
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
7 Oct 2026, 08:14 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average7/200
1[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 9 on average3/200
2[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average5/100
3BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average0/50
4[AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average1/50
5[PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay.OC · groups of 8+ · monthly · 3 on average1/30

Quick answers

From the figures on this page.

Player counts

How does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base compare in the rankings?

Ranked #15,341 on seven-day player hours, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base is #176 in Oceania and in the top 69% of all ranked servers.

How full does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base run?

The sample now reads 0 players for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, out of 50 slots. Over the last seven days it averaged 0 players.

Server data

How well does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base perform?

Server fps over the last 48 hours averages 90; the floor is 72. The entity count peaked at 254,326, covering buildings, deployables and the rest of the world. Memory peaked at 4,845 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base on?

The build is Rust network protocol 2634 and build 167231 on Windows, run by Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, and is it up?

Online is the state at the latest refresh for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base. A restart about 10 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Which location does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base run from?

The OC tag is what Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base uses to list itself in Oceania. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 103.193.80.111:28080 is its address.

Rules, settings, map

What rules and settings are recorded for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

The name Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base carries no gather rate. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base selected?

The game generates the map on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base: procedural, size 6,000, seed 481981. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipes and dates

When does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipe, and how often?

The only wipe Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 22 days 8 hours ago. Its tags carry a monthly wipe schedule.

What is wipe day on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base like?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 47 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags, lists

Which lists on Rust Data hold Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, and which filters?

The Rust Data lists that Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base fits are: Oceania Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

Read by the game's server browser, the tags Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167231 (Build): The server runs build 167231; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser files it under Oceania. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

The manual route: launch Rust, F1, then client.connect 103.193.80.111:28080. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/kuruA7cmqg.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^m,OC,^p,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167231
Build The server runs build 167231.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,865 players 11,882 servers online