Rust Data

rustdata.spaceservers103.62.51.209:49106.ipynb

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Online OC 103.62.51.209:49105 checked 11m ago

Friend Not Foe / PvE Community / Australasia

quad biweekly wipes moddedoxidepve

Connect

srv = rust.server("103.62.51.209:49106")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 1 # peak 4
rank #4,035 # top 18% · #102 in OC
last wipe 13d ago # biweekly schedule
next wipe 7d 4h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #257 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. # The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 5

Coming wipes

inatkind
07d 4hThu 5 Nov, 19:00 UTCFW force wipe
114d 2hThu 12 Nov, 17:13 UTCwipe
235d 4hThu 3 Dec, 19:00 UTCFW force wipe
342d 2hThu 10 Dec, 17:13 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 17:13 UTC13d ago 7 NaN running 1
1 Thu 1 Oct, 17:51 UTC FW27d ago 10 halved by day 6 14 days 0
2 Thu 17 Sep, 17:04 UTC41d ago 9 halved by day 4 14 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3800 · seed 1255517319
Map of Friend Not Foe / PvE Community / Australasia
map
Procedural Map
size
3800
seed
1255517319
Open on RustMaps

Server

srv.info()
address
103.62.51.209:49105
region
OC
max players
50
group limit
quad
wipe schedule
biweekly
last wipe
15 Oct 2026, 17:13 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Easy going & newman friendly PvE server with a focus on environmental survival, roleplaying, events & community. This lightly modded server features murderous bots, more animals, slightly increased gather rates & reduced upkeep cost. - This is an English speaking server based in Australia, everyone welcome. - No raiding or killing - if you see trouble use '/admin please' in chat. - We wipe biweekly, with a Purge the night before. View webpage for more details.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLINOC · quad · monthly · 2 on average2/50
1[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average23/2000
2Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average2/50
3[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 3 on average4/51
4[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average1/150
5Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average2/50

Quick answers

From the figures on this page.

Population

What position does Friend Not Foe / PvE Community / Australasia take in the server rankings?

On seven-day player hours Friend Not Foe / PvE Community / Australasia is #4,035 overall and #102 in Oceania, inside the top 18% of all ranked servers. Within the quad group, its rank is #257.

What population does Friend Not Foe / PvE Community / Australasia carry?

The sample now reads 0 players for Friend Not Foe / PvE Community / Australasia, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 4. The 48-hour sample puts the busiest hour at 11:00 UTC, averaging 2 players.

Server data

How well does Friend Not Foe / PvE Community / Australasia perform?

Averaged over 48 hours: 59 server fps, never under 54. The entity count peaked at 94,005, covering buildings, deployables and the rest of the world. The memory field tops out at 2,492 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Friend Not Foe / PvE Community / Australasia?

Rust network protocol 2635 and build 168909 on Windows is what Friend Not Foe / PvE Community / Australasia runs. Joining needs the same protocol on your game; Steam handles the update.

Is Friend Not Foe / PvE Community / Australasia up, and what does its uptime show?

Friend Not Foe / PvE Community / Australasia reports itself online at the current refresh. Count back 19 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

In which location is Friend Not Foe / PvE Community / Australasia hosted?

With its OC tag, Friend Not Foe / PvE Community / Australasia lists itself in Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 103.62.51.209:49105 is its address.

Map and rules

Which settings and rules does Friend Not Foe / PvE Community / Australasia run?

No gather rate appears in the name: Friend Not Foe / PvE Community / Australasia. The group limit is 4 players, the quad setting. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Friend Not Foe / PvE Community / Australasia?

The game generates the map on Friend Not Foe / PvE Community / Australasia: procedural, size 3,800, seed 1255517319. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Friend Not Foe / PvE Community / Australasia wipe, and how often?

The wipe rhythm for Friend Not Foe / PvE Community / Australasia is every 4 weeks on Thursday at 17:13 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 13 days 21 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.

What is wipe day on Friend Not Foe / PvE Community / Australasia like?

Recent wipes averaged 9 players at their peak. 38 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 5 in the other cases.

Lists and tags

Which Rust Data filters and lists contain Friend Not Foe / PvE Community / Australasia?

These Rust Data lists include Friend Not Foe / PvE Community / Australasia: Oceania Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the server tags on Friend Not Foe / PvE Community / Australasia?

Read by the game's server browser, the tags Friend Not Foe / PvE Community / Australasia publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptsw (Networking): The server runs network layer 'sw'; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): Oceania is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Friend Not Foe / PvE Community / Australasia?

In Rust, F1 opens the console: type client.connect 103.62.51.209:49105. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://friendnotfoe.co.uk/.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts4
Group limit No team may exceed 4.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptsw
Networking The server runs network layer 'sw'.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

OC
Oceania Oceania is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 80,135 players 11,826 servers online