Online OC 103.62.51.209:49105 checked 11m ago
Friend Not Foe / PvE Community / Australasia
Connect
srv = rust.server("103.62.51.209:49106")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 18% of all ranked servers, top 48% in OC, and #257 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 14d 2h | Thu 12 Nov, 17:13 UTC | wipe |
| 2 | 35d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 3 | 42d 2h | Thu 10 Dec, 17:13 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 17:13 UTC13d ago | 7 | NaN | running | 1 |
| 1 | Thu 1 Oct, 17:51 UTC FW27d ago | 10 | halved by day 6 | 14 days | 0 |
| 2 | Thu 17 Sep, 17:04 UTC41d ago | 9 | halved by day 4 | 14 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3800 · seed 1255517319
- map
- Procedural Map
- size
- 3800
- seed
- 1255517319
Server
srv.info()- address
- 103.62.51.209:49105
- region
- OC
- max players
- 50
- group limit
- quad
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 17:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN | OC · quad · monthly · 2 on average | 2/50 |
| 1 | [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 36 on average | 23/2000 |
| 2 | Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 2/50 |
| 3 | [RU] RCVL_25Rus PVE/PVP Four | EA · quad · biweekly · 3 on average | 4/51 |
| 4 | [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 1/150 |
| 5 | Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Population
What position does Friend Not Foe / PvE Community / Australasia take in the server rankings?
On seven-day player hours Friend Not Foe / PvE Community / Australasia is #4,035 overall and #102 in Oceania, inside the top 18% of all ranked servers. Within the quad group, its rank is #257.
What population does Friend Not Foe / PvE Community / Australasia carry?
The sample now reads 0 players for Friend Not Foe / PvE Community / Australasia, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 4. The 48-hour sample puts the busiest hour at 11:00 UTC, averaging 2 players.
Server data
How well does Friend Not Foe / PvE Community / Australasia perform?
Averaged over 48 hours: 59 server fps, never under 54. The entity count peaked at 94,005, covering buildings, deployables and the rest of the world. The memory field tops out at 2,492 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Friend Not Foe / PvE Community / Australasia?
Rust network protocol 2635 and build 168909 on Windows is what Friend Not Foe / PvE Community / Australasia runs. Joining needs the same protocol on your game; Steam handles the update.
Is Friend Not Foe / PvE Community / Australasia up, and what does its uptime show?
Friend Not Foe / PvE Community / Australasia reports itself online at the current refresh. Count back 19 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
In which location is Friend Not Foe / PvE Community / Australasia hosted?
With its OC tag, Friend Not Foe / PvE Community / Australasia lists itself in Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 103.62.51.209:49105 is its address.
Map and rules
Which settings and rules does Friend Not Foe / PvE Community / Australasia run?
No gather rate appears in the name: Friend Not Foe / PvE Community / Australasia. The group limit is 4 players, the quad setting. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Friend Not Foe / PvE Community / Australasia?
The game generates the map on Friend Not Foe / PvE Community / Australasia: procedural, size 3,800, seed 1255517319. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Friend Not Foe / PvE Community / Australasia wipe, and how often?
The wipe rhythm for Friend Not Foe / PvE Community / Australasia is every 4 weeks on Thursday at 17:13 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 13 days 21 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.
What is wipe day on Friend Not Foe / PvE Community / Australasia like?
Recent wipes averaged 9 players at their peak. 38 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 5 in the other cases.
Lists and tags
Which Rust Data filters and lists contain Friend Not Foe / PvE Community / Australasia?
These Rust Data lists include Friend Not Foe / PvE Community / Australasia: Oceania Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on Friend Not Foe / PvE Community / Australasia?
Read by the game's server browser, the tags Friend Not Foe / PvE Community / Australasia publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptsw (Networking): The server runs network layer 'sw'; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): Oceania is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Friend Not Foe / PvE Community / Australasia?
In Rust, F1 opens the console: type client.connect 103.62.51.209:49105. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://friendnotfoe.co.uk/.
