Offline NA 104.129.132.9:29015 checked 27d ago
Test Server for US Adventureland
Connect
srv = rust.server("104.129.132.9:29017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Whitelist Test Server
- size
- –
- seed
- –
Server
srv.info()- address
- 104.129.132.9:29015
- region
- NA
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 21:09 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 | NA · groups of 8+ · biweekly · 1 on average | 1/50 |
| 1 | Outpost Omega | PVE | Build | Explore | Thrive | NA · groups of 8+ · biweekly · 1 on average | 0/100 |
| 2 | Good Times Custom Maps Server I (PVE-Build) | NA · groups of 8+ · monthly · 1 on average | 1/50 |
| 3 | Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 2 on average | 2/200 |
| 4 | [US] RustDecay PVE 15x Relax & Build - No Kill No Raid | NA · groups of 8+ · 15x · monthly · 11 on average | 7/50 |
| 5 | [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid | NA · groups of 8+ · 5x · 6 on average | 5/50 |
Quick answers
From the figures on this page.
Population
How does Test Server for US Adventureland compare in the rankings?
Ranked #16,019 on seven-day player hours, Test Server for US Adventureland is #1,596 in North America and in the top 69% of all ranked servers.
How many players does Test Server for US Adventureland hold at once?
The current row shows Test Server for US Adventureland offline; the last response was 27 days 18 hours ago.
Server data
What Rust version does Test Server for US Adventureland run?
The build is Rust network protocol 2634 and build 166494 on Linux, run by Test Server for US Adventureland. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Test Server for US Adventureland, and is it up?
The latest sample has Test Server for US Adventureland offline, with a last sighting 27 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 1 October 2026.
Where does Test Server for US Adventureland sit?
The NA tag is what Test Server for US Adventureland uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 104.129.132.9:29015 is its address.
Map and rules
Which settings and rules does Test Server for US Adventureland run?
The name Test Server for US Adventureland carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as build & creative, building in a sandbox, no gathering. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Wipe data
On what schedule does Test Server for US Adventureland wipe?
Too few wipes are on record for Test Server for US Adventureland to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 27 days 18 hours ago.
Tags, lists
Which lists on Rust Data hold Test Server for US Adventureland, and which filters?
The Rust Data lists that Test Server for US Adventureland fits are: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Test Server for US Adventureland?
The game's server browser reads these tags from Test Server for US Adventureland: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^c (Creative): Build freely, with no gathering: sandbox mode; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Test Server for US Adventureland?
Enter client.connect 104.129.132.9:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.