Online NA 66.51.99.26:28015 checked 9m ago
Good Times Custom Maps Server I (PVE-Build)
Connect
srv = rust.server("66.51.99.26:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:47 UTC FW26d ago | 7 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 3 on average | 0/200 |
| 1 | Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 | NA · groups of 8+ · biweekly · 1 on average | 0/50 |
| 2 | Outpost Omega | PVE | Build | Explore | Thrive | NA · groups of 8+ · biweekly · 1 on average | 0/100 |
| 3 | [US] RustDecay PVE 15x Relax & Build - No Kill No Raid | NA · groups of 8+ · 15x · monthly · 12 on average | 12/50 |
| 4 | [US] RustDecay PVE 200x Relax & Build - No Kill No Raid | NA · groups of 8+ · 200x · monthly · 5 on average | 4/50 |
| 5 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 15 on average | 1/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Good Times Custom Maps Server I (PVE-Build) rank?
On seven-day player hours Good Times Custom Maps Server I (PVE-Build) is #3,121 overall and #513 in North America, inside the top 14% of all ranked servers.
What population does Good Times Custom Maps Server I (PVE-Build) carry?
Current row: 2 players on Good Times Custom Maps Server I (PVE-Build), against 50 slots. Over the last seven days it averaged 1 players and peaked at 5. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 2 players.
About the server
How well does Good Times Custom Maps Server I (PVE-Build) perform?
The 48-hour average is 57 server fps, with a low of 47. Entity numbers reached 163,372, and that includes buildings, deployables and the rest. The memory field tops out at 4,800 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Good Times Custom Maps Server I (PVE-Build) on?
Rust network protocol 2635 and build 168909 on Linux is what Good Times Custom Maps Server I (PVE-Build) runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Good Times Custom Maps Server I (PVE-Build), and is it online now?
Good Times Custom Maps Server I (PVE-Build) reports itself online at the current refresh. Count back 19 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Good Times Custom Maps Server I (PVE-Build) run from?
The NA tag is what Good Times Custom Maps Server I (PVE-Build) uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.99.26:28015.
Map and rules
What rules and settings are recorded for Good Times Custom Maps Server I (PVE-Build)?
No gather rate appears in the name: Good Times Custom Maps Server I (PVE-Build). Eight players per group: that is the game's default, and it applies here. Game mode build & creative, with this note: no gathering, just sandbox building. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Good Times Custom Maps Server I (PVE-Build) loaded?
Size 4,000, seed 1337: the procedural map on Good Times Custom Maps Server I (PVE-Build), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe data
On what schedule does Good Times Custom Maps Server I (PVE-Build) wipe?
Once a month Good Times Custom Maps Server I (PVE-Build) wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 26 days 10 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
On Good Times Custom Maps Server I (PVE-Build), what happens on wipe day?
The average peak over recent wipes is 7 players. The crowd on the latest wipe topped out 4 hours after it began.
Lists and tags
Which lists on Rust Data hold Good Times Custom Maps Server I (PVE-Build), and which filters?
These Rust Data lists include Good Times Custom Maps Server I (PVE-Build): Modded Rust servers, Servers with build or creative tags, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Good Times Custom Maps Server I (PVE-Build)?
Read by the game's server browser, the tags Good Times Custom Maps Server I (PVE-Build) publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^k (Build server): Practise base building and design here; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Good Times Custom Maps Server I (PVE-Build)?
In Rust, F1 opens the console: type client.connect 66.51.99.26:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://gt-cm.net/.
