Online 104.234.252.167:28025 checked 11m ago
Sqibuq's Build
Connect
srv = rust.server("104.234.252.167:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 21:11 UTC16d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 648252
- map
- Procedural Map
- size
- 3500
- seed
- 648252
Server
srv.info()- address
- 104.234.252.167:28025
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 21:11 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 14 on average | 10/200 |
| 1 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 1/50 |
| 2 | CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 1/30 |
| 3 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 5/200 |
| 4 | BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 1/200 |
| 5 | CZ/SK RELAX PVE | groups of 8+ · monthly · 3 on average | 1/30 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Sqibuq's Build rank?
Rank #6,213 on seven-day player hours for Sqibuq's Build, within the top 28% of all ranked servers.
How many players does Sqibuq's Build hold at once?
The sample now reads 0 players for Sqibuq's Build, out of 30 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 1 players.
Server data
How smoothly does Sqibuq's Build run?
Server fps over the last 48 hours averages 85; the floor is 54. The entity count peaked at 77,035, covering buildings, deployables and the rest of the world. The memory field tops out at 2,233 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Sqibuq's Build on?
Version Rust network protocol 2635 and build 167584 on Windows is reported by Sqibuq's Build. The protocol has to match before you can join, and Steam does the updating.
How reliable is Sqibuq's Build, and is it online now?
Sqibuq's Build reports itself online at the current refresh. The uptime it reports puts the last restart about 5 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 24 September 2026.
Where does Sqibuq's Build sit?
No region is published by Sqibuq's Build. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.234.252.167:28025.
Settings and map
Which settings and rules does Sqibuq's Build run?
You will not find a gather rate in the string Sqibuq's Build. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Sqibuq's Build?
The game generates the map on Sqibuq's Build: procedural, size 3,500, seed 648252. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Sqibuq's Build wipe, and how often?
Too few wipes are on record for Sqibuq's Build to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 16 days 12 hours ago.
What is wipe day on Sqibuq's Build like?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which Rust Data filters and lists contain Sqibuq's Build?
The Rust Data lists that Sqibuq's Build fits are: Modded Rust servers, Servers with build or creative tags and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Sqibuq's Build hold?
Read by the game's server browser, the tags Sqibuq's Build publishes are: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): 30 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Sqibuq's Build?
Enter client.connect 104.234.252.167:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.