Rust Data

rustdata.spaceservers109.111.170.145:28021.ipynb

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Online 109.111.170.145:28016 checked 11m ago

142# NEEDFORCRAFT Classic 16.10

biweekly wipes vanillamoddedoxide

Connect

srv = rust.server("109.111.170.145:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 0/99 # 0% full
7-day average 0 # peak 2
rank #5,014 # top 23%
last wipe 14d ago # biweekly schedule
next wipe 6d 16h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. # The force wipe · high confidence

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

inatkind
06d 16hThu 5 Nov, 19:00 UTCFW force wipe
120d 8hThu 19 Nov, 11:16 UTCwipe
234d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 11:16 UTC7d ago 2 NaN running 0
1 Thu 15 Oct, 17:35 UTC14d ago 3 held half 6.7 days 0
2 Mon 5 Oct, 12:33 UTC24d ago 2 held half 10.2 days 0
3 Fri 2 Oct, 15:21 UTC27d ago 2 halved by day 1 2.9 days 0
4 Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 228074660
Map of 142# NEEDFORCRAFT Classic 16.10
map
Procedural Map
size
4250
seed
228074660
Open on RustMaps

Server

srv.info()
address
109.111.170.145:28016
region
–
max players
99
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 17:45 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
☆ NeedForCraft.Ru — [Чистый ванильный сервер|Следующий вайп #05.11 - left 6] ☆ Без модов Новая карта каждый вайп Все РТ на месте Античит 24/7 Вопросы, жалобы, предложения: Сайт: http://needforcraft.ru Группа ВК: https://vk.com/needforcraftru\ Ждем тебя в игре!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average48/100
1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average0/100
2СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average1/200
3RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 9 on average2/200
4Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 6 on average9/50
5[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026)EU · groups of 16+ · biweekly · 4 on average7/50

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does 142# NEEDFORCRAFT Classic 16.10 rank?

Player hours over seven days put 142# NEEDFORCRAFT Classic 16.10 at #5,014, in the top 23% of the ranked set.

How many players does 142# NEEDFORCRAFT Classic 16.10 hold at once?

The sample now reads 0 players for 142# NEEDFORCRAFT Classic 16.10, out of 99 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 2 players.

Server facts

How smoothly does 142# NEEDFORCRAFT Classic 16.10 run?

Averaged over 48 hours: 90 server fps, never under 50. Buildings, deployables and all else in the world took the count as high as 105,630 entities. Memory peaked at 3,786 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is 142# NEEDFORCRAFT Classic 16.10 on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by 142# NEEDFORCRAFT Classic 16.10. Joining needs the same protocol on your game; Steam handles the update.

How reliable is 142# NEEDFORCRAFT Classic 16.10, and is it up?

Online is the state at the latest refresh for 142# NEEDFORCRAFT Classic 16.10. A restart about 1 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does 142# NEEDFORCRAFT Classic 16.10 sit?

No region is published by 142# NEEDFORCRAFT Classic 16.10. Rust Data does not look up where the machine stands; it shows where a server says it is. 109.111.170.145:28016 is its address.

Map and rules

What rules and settings are recorded for 142# NEEDFORCRAFT Classic 16.10?

The name 142# NEEDFORCRAFT Classic 16.10 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

What is the map on 142# NEEDFORCRAFT Classic 16.10?

142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does 142# NEEDFORCRAFT Classic 16.10 wipe?

The tag sets the prediction: 142# NEEDFORCRAFT Classic 16.10 has too few wipes on record to confirm its schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 14 days 8 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.

What is wipe day on 142# NEEDFORCRAFT Classic 16.10 like?

The average peak over recent wipes is 2 players. 30 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 2.5.

Tags and filters

Which lists on Rust Data hold 142# NEEDFORCRAFT Classic 16.10, and which filters?

The Rust Data lists that 142# NEEDFORCRAFT Classic 16.10 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on 142# NEEDFORCRAFT Classic 16.10?

These tags are published by 142# NEEDFORCRAFT Classic 16.10 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp99 (Max players): Slot count: 99; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join 142# NEEDFORCRAFT Classic 16.10?

Enter client.connect 109.111.170.145:28016 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at http://needforcraft.ru/.

Server tags · what each one means

srv.tags.decode()

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp99
Max players Slot count: 99.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,102 players 11,673 servers online