Online 109.111.170.145:28016 checked 11m ago
142# NEEDFORCRAFT Classic 16.10
Connect
srv = rust.server("109.111.170.145:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 20d 8h | Thu 19 Nov, 11:16 UTC | wipe |
| 2 | 34d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 11:16 UTC7d ago | 2 | NaN | running | 0 |
| 1 | Thu 15 Oct, 17:35 UTC14d ago | 3 | held half | 6.7 days | 0 |
| 2 | Mon 5 Oct, 12:33 UTC24d ago | 2 | held half | 10.2 days | 0 |
| 3 | Fri 2 Oct, 15:21 UTC27d ago | 2 | halved by day 1 | 2.9 days | 0 |
| 4 | Fri 18 Sep, 11:48 UTC41d ago | 7 | halved by day 4 | 14.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 228074660
- map
- Procedural Map
- size
- 4250
- seed
- 228074660
Server
srv.info()- address
- 109.111.170.145:28016
- region
- –
- max players
- 99
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 17:45 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 48/100 |
| 1 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 0/100 |
| 2 | СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 1/200 |
| 3 | RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 9 on average | 2/200 |
| 4 | Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 6 on average | 9/50 |
| 5 | [ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026) | EU · groups of 16+ · biweekly · 4 on average | 7/50 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does 142# NEEDFORCRAFT Classic 16.10 rank?
Player hours over seven days put 142# NEEDFORCRAFT Classic 16.10 at #5,014, in the top 23% of the ranked set.
How many players does 142# NEEDFORCRAFT Classic 16.10 hold at once?
The sample now reads 0 players for 142# NEEDFORCRAFT Classic 16.10, out of 99 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 2 players.
Server facts
How smoothly does 142# NEEDFORCRAFT Classic 16.10 run?
Averaged over 48 hours: 90 server fps, never under 50. Buildings, deployables and all else in the world took the count as high as 105,630 entities. Memory peaked at 3,786 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is 142# NEEDFORCRAFT Classic 16.10 on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by 142# NEEDFORCRAFT Classic 16.10. Joining needs the same protocol on your game; Steam handles the update.
How reliable is 142# NEEDFORCRAFT Classic 16.10, and is it up?
Online is the state at the latest refresh for 142# NEEDFORCRAFT Classic 16.10. A restart about 1 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does 142# NEEDFORCRAFT Classic 16.10 sit?
No region is published by 142# NEEDFORCRAFT Classic 16.10. Rust Data does not look up where the machine stands; it shows where a server says it is. 109.111.170.145:28016 is its address.
Map and rules
What rules and settings are recorded for 142# NEEDFORCRAFT Classic 16.10?
The name 142# NEEDFORCRAFT Classic 16.10 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
What is the map on 142# NEEDFORCRAFT Classic 16.10?
142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does 142# NEEDFORCRAFT Classic 16.10 wipe?
The tag sets the prediction: 142# NEEDFORCRAFT Classic 16.10 has too few wipes on record to confirm its schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 14 days 8 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.
What is wipe day on 142# NEEDFORCRAFT Classic 16.10 like?
The average peak over recent wipes is 2 players. 30 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 2.5.
Tags and filters
Which lists on Rust Data hold 142# NEEDFORCRAFT Classic 16.10, and which filters?
The Rust Data lists that 142# NEEDFORCRAFT Classic 16.10 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on 142# NEEDFORCRAFT Classic 16.10?
These tags are published by 142# NEEDFORCRAFT Classic 16.10 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp99 (Max players): Slot count: 99; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join 142# NEEDFORCRAFT Classic 16.10?
Enter client.connect 109.111.170.145:28016 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at http://needforcraft.ru/.