Offline EU 109.133.53.65:28015 checked 7d ago
Rust 1v1
Connect
srv = rust.server("109.133.53.65:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 10:23 UTC7d ago | 1 | NaN | running | 1 |
| 1 | Sat 26 Sep, 18:00 UTC31d ago | 1 | NaN | 23.7 days | 0 |
| 2 | Fri 25 Sep, 22:46 UTC32d ago | 1 | NaN | 0.8 days | 1 |
| 3 | Thu 24 Sep, 18:59 UTC33d ago | 1 | NaN | 1.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1300 · seed 164463971
- map
- Procedural Map
- size
- 1300
- seed
- 164463971
Server
srv.info()- address
- 109.133.53.65:28015
- region
- EU
- max players
- –
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 20 Oct 2026, 10:23 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 142/200 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 213 on average | 77/200 |
| 2 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 187 on average | 32/350 |
| 3 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 158 on average | 63/400 |
| 4 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 131 on average | 24/300 |
| 5 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 129 on average | 53/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Rust 1v1 rank?
On seven-day player hours Rust 1v1 is #14,152 overall and #2,470 in Europe, inside the top 64% of all ranked servers.
How full does Rust 1v1 run?
Offline now for Rust 1v1, with the last sample 7 days 18 hours ago.
Server data
Which Rust version is Rust 1v1 on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Rust 1v1. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust 1v1, and is it up?
The latest sample has Rust 1v1 offline, with a last sighting 7 days 18 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Rust 1v1 sit?
With its EU tag, Rust 1v1 lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 109.133.53.65:28015.
Rules, settings, map
Which rules apply on Rust 1v1, and what settings?
You will not find a gather rate in the string Rust 1v1. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has Rust 1v1 selected?
Rust 1v1 runs a procedural map of size 1,300 with seed 164463971, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Rust 1v1 wipe, and how often?
The only wipe Rust 1v1 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 7 days 18 hours ago. A monthly wipe schedule is published in its tags.
On Rust 1v1, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain Rust 1v1?
The Rust Data lists that Rust 1v1 fits are: EU Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the server tags on Rust 1v1?
The game's server browser reads these tags from Rust 1v1: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Rust 1v1?
Enter client.connect 109.133.53.65:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.