Connect
srv = rust.server("109.200.194.197:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 299, 47 hours in, with 234 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:49 UTC FW28d ago | 299+234 queue | NaN | running | 103 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 253948282
- map
- Procedural Map
- size
- 4500
- seed
- 253948282
Server
srv.info()- address
- 109.200.194.197:28015
- region
- –
- max players
- 300
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:49 UTC
- hostname
- eu16.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [US East] Facepunch Premium 1 | 79/400 |
| 1 | [US] Facepunch Softcore 2 | 55/300 |
| 2 | [US] Facepunch Softcore 1 | 49/300 |
| 3 | [EU] Facepunch 1 | 46/400 |
| 4 | [EU] Facepunch Premium 1 | 42/350 |
| 5 | [US East] Facepunch Primitive 1 | 28/400 |
| 6 | [EA] Softcore 1 | 26/350 |
| 7 | [US East] Facepunch Premium 2 | 25/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 77/200 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 213 on average | 42/200 |
| 2 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 124 on average | 33/100 |
| 3 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 119 on average | 17/300 |
| 4 | Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 68 on average | 19/200 |
| 5 | MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10 | EU · groups of 16+ · monthly · 45 on average | 9/150 |
Quick answers
From the figures on this page.
Population
How does [EU] Facepunch 16 compare in the rankings?
Player hours over seven days put [EU] Facepunch 16 at #1,050, in the top 5% of the ranked set.
What population does [EU] Facepunch 16 carry?
[EU] Facepunch 16 reports 2 players at this refresh, with 300 slots configured. Over the last seven days it averaged 9 players and peaked at 24. Peak hour in the last 48 hours: 18:00 UTC, mean 22 players.
Server facts
How well does [EU] Facepunch 16 perform?
Server fps over the last 48 hours averages 119; the floor is 93. Entity numbers reached 135,262, and that includes buildings, deployables and the rest. Memory peaked at 5,520 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is [EU] Facepunch 16 on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [EU] Facepunch 16. The protocol has to match before you can join, and Steam does the updating.
Is [EU] Facepunch 16 up, and what does its uptime show?
The current sample puts [EU] Facepunch 16 online. Count back 21 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does [EU] Facepunch 16 sit?
No region tag is published by [EU] Facepunch 16, though its name points to Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 109.200.194.197:28015 is its address.
Settings and map
What rules and settings are recorded for [EU] Facepunch 16?
The name [EU] Facepunch 16 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Official tab in game: it is there. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
What is the map on [EU] Facepunch 16?
[EU] Facepunch 16 runs a procedural map of size 4,500 with seed 253948282, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does [EU] Facepunch 16 wipe?
A single wipe each month, the force wipe, is all [EU] Facepunch 16 does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 28 days 9 hours ago. The tags list wipes as monthly.
What is wipe day on [EU] Facepunch 16 like?
Recent wipes averaged 299 players at their peak. On the latest wipe the peak came 47 hours after the wipe, with a queue of 234.
Lists and tags
Which Rust Data filters and lists contain [EU] Facepunch 16?
On Rust Data, [EU] Facepunch 16 appears in these lists: EU Rust servers, Official Rust servers, Rust tutorial servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who operates [EU] Facepunch 16?
The same operator most likely runs [EU] Facepunch 16 and 124 other servers we track, as all publish a playrust.com hostname.
Which meanings do the tags on [EU] Facepunch 16 hold?
These tags are published by [EU] Facepunch 16 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): 300 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc3 (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join [EU] Facepunch 16?
In Rust, F1 opens the console: type client.connect 109.200.194.197:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.
