Connect
srv = rust.server("40.160.19.53:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 76, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:39 UTC FW27d ago | 76 | NaN | running | 14 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 135398213
- map
- Procedural Map
- size
- 4250
- seed
- 135398213
Server
srv.info()- address
- 40.160.19.53:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:39 UTC
- hostname
- us__east__primitive__1.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 142/400 |
| 1 | [EU] Facepunch Premium 1 | 116/350 |
| 2 | [EU East] Facepunch 4 | 86/350 |
| 3 | [US] Facepunch Softcore 2 | 78/300 |
| 4 | [US East] Facepunch Premium 1 | 77/400 |
| 5 | [EU East] Facepunch 5 | 72/350 |
| 6 | [US] Facepunch Softcore 1 | 71/300 |
| 7 | [EU] Facepunch Softcore 1 | 55/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(4)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 1/50 |
| 1 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 6/120 |
| 2 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 8/100 |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 6/120 |
Quick answers
From the figures on this page.
Population data
How does [US East] Facepunch Primitive 1 compare in the rankings?
Rank #648 on seven-day player hours for [US East] Facepunch Primitive 1, within the top 3% of all ranked servers.
What population does [US East] Facepunch Primitive 1 carry?
The sample now reads 28 players for [US East] Facepunch Primitive 1, out of 400 slots. Over the last seven days it averaged 21 players and peaked at 45. Peak hour in the last 48 hours: 00:00 UTC, mean 37 players.
About the server
What does performance look like on [US East] Facepunch Primitive 1?
Averaged over 48 hours: 213 server fps, never under 174. Entity numbers reached 157,617, and that includes buildings, deployables and the rest. A high of 6,621 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on [US East] Facepunch Primitive 1?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [US East] Facepunch Primitive 1. Steam updates your game for you, but the protocol must match to join.
How reliable is [US East] Facepunch Primitive 1, and is it up?
The current sample puts [US East] Facepunch Primitive 1 online. A restart about 9 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is [US East] Facepunch Primitive 1 hosted?
The name of [US East] Facepunch Primitive 1 points to North America, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 40.160.19.53:28015.
Settings and map
What rules and settings are recorded for [US East] Facepunch Primitive 1?
You will not find a gather rate in the string [US East] Facepunch Primitive 1. The group limit sits at the default of 8 players. Game mode primitive, with this note: without guns: bows, spears, melee weapons. Fighting and raiding between players are allowed. Official tab in game: it is there. VAC is running: Valve's anti-cheat is on.
Which map has [US East] Facepunch Primitive 1 selected?
[US East] Facepunch Primitive 1 runs a procedural map of size 4,250 with seed 135398213, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does [US East] Facepunch Primitive 1 wipe, and how often?
Once a month [US East] Facepunch Primitive 1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 5 hours ago. Its tags carry a monthly wipe schedule.
On [US East] Facepunch Primitive 1, what happens on wipe day?
The average peak over recent wipes is 76 players. The crowd on the latest wipe topped out 5 hours after it began.
Tags and filters
Where does [US East] Facepunch Primitive 1 appear among Rust Data lists and filters?
These Rust Data lists include [US East] Facepunch Primitive 1: Official Rust servers, Primitive Rust servers, Rust tutorial servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who is behind [US East] Facepunch Primitive 1?
A playrust.com hostname is published by [US East] Facepunch Primitive 1 and by 124 other servers we track, which suggests the same operator runs them.
How should you read the server tags on [US East] Facepunch Primitive 1?
Read by the game's server browser, the tags [US East] Facepunch Primitive 1 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Game mode: primitive, with bows, spears and melee and no guns; mp400 (Max players): Slot count: 400; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial is available to new players here; sc2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join [US East] Facepunch Primitive 1?
In Rust, F1 opens the console: type client.connect 40.160.19.53:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.
