Offline 109.242.231.177:28015 checked 45d ago
Michael's PVE Build Server
Connect
srv = rust.server("109.242.231.177:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 109.242.231.177:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Sep 2026, 10:26 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 13 on average | 2/200 |
| 1 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 3/50 |
| 2 | CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 1/30 |
| 3 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 1/200 |
| 4 | BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 1/200 |
| 5 | CZ/SK RELAX PVE | groups of 8+ · monthly · 3 on average | 0/30 |
Quick answers
From the figures on this page.
Player counts
How does Michael's PVE Build Server compare in the rankings?
Player hours over seven days put Michael's PVE Build Server at #13,951, in the top – of the ranked set.
How full does Michael's PVE Build Server run?
Offline now for Michael's PVE Build Server, with the last sample 45 days 16 hours ago.
About the server
Which Rust version is Michael's PVE Build Server on?
The build is Rust network protocol 2633 and build 163794 on Windows, run by Michael's PVE Build Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Michael's PVE Build Server, and is it online now?
The latest sample has Michael's PVE Build Server offline, with a last sighting 45 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 14 September 2026.
Which location does Michael's PVE Build Server run from?
There is no region published for Michael's PVE Build Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 109.242.231.177:28015.
Settings and map
Which rules apply on Michael's PVE Build Server, and what settings?
You will not find a gather rate in the string Michael's PVE Build Server. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Michael's PVE Build Server selected?
A procedural map runs on Michael's PVE Build Server, generated by the game.
Wipe schedule
When does Michael's PVE Build Server wipe, and how often?
Too few wipes are on record for Michael's PVE Build Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 45 days 20 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold Michael's PVE Build Server, and which filters?
The Rust Data lists that Michael's PVE Build Server fits are: Servers with build or creative tags, Rust community servers, unfiltered and Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the server tags on Michael's PVE Build Server?
These tags are published by Michael's PVE Build Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Michael's PVE Build Server?
The manual route: launch Rust, F1, then client.connect 109.242.231.177:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.