Offline EA 121.180.200.186:28015 checked 4d ago
[SEA] facepunch Premium 10
Connect
srv = rust.server("121.180.200.186:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 12:52 UTC4d ago | 0 | NaN | running | 1 |
| 1 | Mon 19 Oct, 22:33 UTC10d ago | 1 | NaN | 5.6 days | 0 |
| 2 | Thu 8 Oct, 09:49 UTC21d ago | 2 | held half | 11.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1
- map
- Procedural Map
- size
- 4500
- seed
- 1
Server
srv.info()- address
- 121.180.200.186:28015
- region
- EA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 25 Oct 2026, 12:52 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 100 on average | 34/200 |
| 1 | Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 26 on average | 7/100 |
| 2 | [SEA] Facepunch Premium 1 | EA · groups of 8+ · monthly · 13 on average | 4/250 |
| 3 | [SEA] Facepunch 1 | EA · groups of 8+ · monthly · 13 on average | 3/300 |
| 4 | RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 2 on average | 1/50 |
| 5 | nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 1/200 |
Quick answers
From the figures on this page.
Player counts
How does [SEA] facepunch Premium 10 compare in the rankings?
Ranked #15,284 on seven-day player hours, [SEA] facepunch Premium 10 is #472 in Asia and in the top 69% of all ranked servers.
What population does [SEA] facepunch Premium 10 carry?
[SEA] facepunch Premium 10 returns no live count at this refresh, having last been seen 4 days 10 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does [SEA] facepunch Premium 10 run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [SEA] facepunch Premium 10. The protocol has to match before you can join, and Steam does the updating.
How reliable is [SEA] facepunch Premium 10, and is it up?
[SEA] facepunch Premium 10 is offline at this refresh; the last response came 4 days 10 hours ago. Uptime of 2% across the last 7 full days: 3 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does [SEA] facepunch Premium 10 run from?
With its EA tag, [SEA] facepunch Premium 10 lists itself in Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 121.180.200.186:28015.
Settings and map
What rules and settings are recorded for [SEA] facepunch Premium 10?
The name [SEA] facepunch Premium 10 carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
What is the map on [SEA] facepunch Premium 10?
[SEA] facepunch Premium 10 runs a procedural map of size 4,500 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does [SEA] facepunch Premium 10 wipe, and on what schedule?
The only wipe [SEA] facepunch Premium 10 takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 4 days 12 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on [SEA] facepunch Premium 10 like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags, lists
Which Rust Data filters and lists contain [SEA] facepunch Premium 10?
On Rust Data, [SEA] facepunch Premium 10 appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the server tags on [SEA] facepunch Premium 10?
These tags are published by [SEA] facepunch Premium 10 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; EA (East Asia): In the server browser it sits under East Asia. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to [SEA] facepunch Premium 10?
In Rust, F1 opens the console: type client.connect 121.180.200.186:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.