Connect
srv = rust.server("15.235.180.212:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:42 UTC FW28d ago | 69 | NaN | running | 6 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 183258278
- map
- Procedural Map
- size
- 4500
- seed
- 183258278
Server
srv.info()- address
- 15.235.180.212:28015
- region
- –
- max players
- 300
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:42 UTC
- hostname
- sea__1.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 126/400 |
| 1 | [EU] Facepunch Premium 1 | 109/350 |
| 2 | [EU East] Facepunch 4 | 67/350 |
| 3 | [US] Facepunch Softcore 1 | 62/300 |
| 4 | [US East] Facepunch Premium 1 | 61/400 |
| 5 | [US] Facepunch Softcore 2 | 59/300 |
| 6 | [EU] Facepunch Softcore 1 | 44/400 |
| 7 | [EU East] Facepunch 5 | 43/350 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 100 on average | 31/200 |
| 1 | Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 26 on average | 10/100 |
| 2 | RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 2 on average | 0/50 |
| 3 | nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 0/200 |
| 4 | RustGalaxy Nexus Singapore | EA · groups of 100+ · monthly · 2 on average | 0/50 |
| 5 | nomarust Long | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 1 on average | 1/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [SEA] Facepunch 1 rank?
Rank #813 on seven-day player hours for [SEA] Facepunch 1, within the top 4% of all ranked servers.
What population does [SEA] Facepunch 1 carry?
[SEA] Facepunch 1 reports 3 players at this refresh, with 300 slots configured. Over the last seven days it averaged 13 players and peaked at 36. Peak hour in the last 48 hours: 16:00 UTC, mean 22 players.
Server data
How smoothly does [SEA] Facepunch 1 run?
Averaged over 48 hours: 147 server fps, never under 103. The entity count peaked at 143,413, covering buildings, deployables and the rest of the world. The memory field tops out at 5,823 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is [SEA] Facepunch 1 on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by [SEA] Facepunch 1. The protocol has to match before you can join, and Steam does the updating.
How reliable is [SEA] Facepunch 1, and is it online now?
[SEA] Facepunch 1 reports itself online at the current refresh. Count back 9 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Where does [SEA] Facepunch 1 sit?
Its name points to Asia, but [SEA] Facepunch 1 publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 15.235.180.212:28015.
Rules, settings, map
Which settings and rules does [SEA] Facepunch 1 run?
The name [SEA] Facepunch 1 carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. The in-game Official tab lists it. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
What is the map on [SEA] Facepunch 1?
The game generates the map on [SEA] Facepunch 1: procedural, size 4,500, seed 183258278. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does [SEA] Facepunch 1 wipe?
Once a month [SEA] Facepunch 1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 28 days 5 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on [SEA] Facepunch 1 like?
The average peak over recent wipes is 69 players. 20 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain [SEA] Facepunch 1?
On Rust Data, [SEA] Facepunch 1 appears in these lists: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Which operator runs [SEA] Facepunch 1?
[SEA] Facepunch 1 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
Which meanings do the tags on [SEA] Facepunch 1 hold?
Read by the game's server browser, the tags [SEA] Facepunch 1 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): The server lists 300 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^t (Tutorial on): Facepunch's tutorial is available to new players here; sc2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to [SEA] Facepunch 1?
Enter client.connect 15.235.180.212:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
