Offline OC 123.50.149.73:28015 checked 11d ago
RetroPVE (Testing Server)
Connect
srv = rust.server("123.50.149.73:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 16:48 UTC26d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 0- map
- Procedural Map
- size
- 5000
- seed
- –
Server
srv.info()- address
- 123.50.149.73:28015
- region
- OC
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:30 UTC
- hostname
- –
- first seen
- 28 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 0/75 |
| 1 | Rustafied.com - AU Long | OC · groups of 16+ · monthly · 36 on average | 18/100 |
| 2 | [AU] Facepunch Premium 1 | OC · groups of 8+ · monthly · 8 on average | 6/250 |
| 3 | [AU] Facepunch 1 | OC · groups of 8+ · monthly · 7 on average | 3/250 |
| 4 | ClearRust - Monthly/PVE[AUS] For NOOBS | OC · groups of 8+ · monthly · 4 on average | 0/100 |
| 5 | AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP | OC · groups of 8+ · monthly · 4 on average | 4/500 |
Quick answers
From the figures on this page.
Population
What position does RetroPVE (Testing Server) take in the server rankings?
Ranked #15,106 on seven-day player hours, RetroPVE (Testing Server) is #186 in Oceania and in the top 70% of all ranked servers.
What population does RetroPVE (Testing Server) carry?
RetroPVE (Testing Server) returns no live count at this refresh, having last been seen 11 days 7 hours ago.
Server facts
What Rust version does RetroPVE (Testing Server) run?
Version Rust network protocol 2634 and build 166494 on Linux is reported by RetroPVE (Testing Server). Joining needs the same protocol on your game; Steam handles the update.
Is RetroPVE (Testing Server) up, and what does its uptime show?
RetroPVE (Testing Server) is offline at this refresh; the last response came 11 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 28 September 2026.
Which location does RetroPVE (Testing Server) run from?
With its OC tag, RetroPVE (Testing Server) lists itself in Oceania. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 123.50.149.73:28015.
Rules, settings, map
Which settings and rules does RetroPVE (Testing Server) run?
No gather rate appears in the name: RetroPVE (Testing Server). The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has RetroPVE (Testing Server) loaded?
Generated by the game at size 5,000, the map on RetroPVE (Testing Server) is procedural.
Wipe data
On what schedule does RetroPVE (Testing Server) wipe?
Once a month RetroPVE (Testing Server) wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 7 hours ago. Its tags carry a monthly wipe schedule.
On RetroPVE (Testing Server), what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 3 hours after it began.
Tags, lists
Where does RetroPVE (Testing Server) appear among Rust Data lists and filters?
The Rust Data lists that RetroPVE (Testing Server) fits are: Oceania Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on RetroPVE (Testing Server)?
These tags are published by RetroPVE (Testing Server) and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): The server runs build 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): In the server browser it sits under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into RetroPVE (Testing Server)?
Enter client.connect 123.50.149.73:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.