Rust Data

rustdata.spaceservers123.50.149.73:28016.ipynb

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Offline OC 123.50.149.73:28015 checked 11d ago

RetroPVE (Testing Server)

monthly wipes moddedcarbon

Connect

srv = rust.server("123.50.149.73:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,106 # top 70% · #186 in OC
last wipe 26d ago # monthly schedule
next wipe 8d 16h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct8 Oct13 Oct18 Oct23 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

inatkind
08d 16hThu 5 Nov, 19:00 UTCFW force wipe
136d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 16:48 UTC26d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 0
No map picture published
map
Procedural Map
size
5000
seed
–

Server

srv.info()
address
123.50.149.73:28015
region
OC
max players
100
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 18:30 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0vanilla +OC · groups of 16+ · monthly · 1 on average0/75
1Rustafied.com - AU LongOC · groups of 16+ · monthly · 36 on average18/100
2[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average6/250
3[AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average3/250
4ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average0/100
5AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average4/500

Quick answers

From the figures on this page.

Population

What position does RetroPVE (Testing Server) take in the server rankings?

Ranked #15,106 on seven-day player hours, RetroPVE (Testing Server) is #186 in Oceania and in the top 70% of all ranked servers.

What population does RetroPVE (Testing Server) carry?

RetroPVE (Testing Server) returns no live count at this refresh, having last been seen 11 days 7 hours ago.

Server facts

What Rust version does RetroPVE (Testing Server) run?

Version Rust network protocol 2634 and build 166494 on Linux is reported by RetroPVE (Testing Server). Joining needs the same protocol on your game; Steam handles the update.

Is RetroPVE (Testing Server) up, and what does its uptime show?

RetroPVE (Testing Server) is offline at this refresh; the last response came 11 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 28 September 2026.

Which location does RetroPVE (Testing Server) run from?

With its OC tag, RetroPVE (Testing Server) lists itself in Oceania. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 123.50.149.73:28015.

Rules, settings, map

Which settings and rules does RetroPVE (Testing Server) run?

No gather rate appears in the name: RetroPVE (Testing Server). The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has RetroPVE (Testing Server) loaded?

Generated by the game at size 5,000, the map on RetroPVE (Testing Server) is procedural.

Wipe data

On what schedule does RetroPVE (Testing Server) wipe?

Once a month RetroPVE (Testing Server) wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 7 hours ago. Its tags carry a monthly wipe schedule.

On RetroPVE (Testing Server), what happens on wipe day?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 3 hours after it began.

Tags, lists

Where does RetroPVE (Testing Server) appear among Rust Data lists and filters?

The Rust Data lists that RetroPVE (Testing Server) fits are: Oceania Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on RetroPVE (Testing Server)?

These tags are published by RetroPVE (Testing Server) and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): The server runs build 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): In the server browser it sits under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into RetroPVE (Testing Server)?

Enter client.connect 123.50.149.73:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,OC,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players The server lists 100 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166494
Build The server runs build 166494.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

OC
Oceania In the server browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,782 players 11,662 servers online