Rust Data

rustdata.spaceservers133.201.143.224:28016.ipynb

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Offline 133.201.143.224:28015 checked 24d ago

[Local] Build & Practice Server

Connect

srv = rust.server("133.201.143.224:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,890 # top 61%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 20:00 UTC FW27d ago 1 NaN running 0
1 Thu 17 Sep, 10:05 UTC41d ago 1 halved by day 1 14.4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
133.201.143.224:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 20:00 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【南瓜】Build-TestEA · groups of 8+ · 10 on average9/101
1Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average1/25
2Creative / Buildgroups of 8+ · 1 on average1/1
3[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 115 on average66/999
4[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average156/999
5[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average72/150

Quick answers

From the figures on this page.

Population data

What position does [Local] Build & Practice Server take in the server rankings?

Rank #13,890 on seven-day player hours for [Local] Build & Practice Server, within the top 61% of all ranked servers.

What population does [Local] Build & Practice Server carry?

Offline now for [Local] Build & Practice Server, with the last sample 24 days 18 hours ago.

About the server

What is the Rust version on [Local] Build & Practice Server?

Rust network protocol 2634 and build 166494 on Windows is what [Local] Build & Practice Server runs. Joining needs the same protocol on your game; Steam handles the update.

Is [Local] Build & Practice Server up, and what does its uptime show?

Offline now for [Local] Build & Practice Server, last seen 24 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 17 September 2026.

Which location does [Local] Build & Practice Server run from?

For [Local] Build & Practice Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 133.201.143.224:28015 is its address.

Map and rules

Which settings and rules does [Local] Build & Practice Server run?

You will not find a gather rate in the string [Local] Build & Practice Server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

What is the map on [Local] Build & Practice Server?

The game generates its map: procedural, on [Local] Build & Practice Server.

Wipe data

When does [Local] Build & Practice Server wipe, and on what schedule?

Too few wipes are on record for [Local] Build & Practice Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 27 days 6 hours ago, and that is the one in play.

On [Local] Build & Practice Server, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.

Tags and filters

Which lists on Rust Data hold [Local] Build & Practice Server, and which filters?

These Rust Data lists include [Local] Build & Practice Server: Servers with build or creative tags and Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on [Local] Build & Practice Server?

These tags are published by [Local] Build & Practice Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Build number: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into [Local] Build & Practice Server?

The manual route: launch Rust, F1, then client.connect 133.201.143.224:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166494
Build Build number: 166494.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,024 players 11,692 servers online