Online NA 135.148.137.170:60400 checked 11m ago
ThievingRaccoonTest
Connect
srv = rust.server("135.148.137.170:60402")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 11:50 UTC18d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 46/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 35/200 |
| 2 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 37 on average | 99/125 |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 28/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 29/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 10/200 |
Quick answers
From the figures on this page.
Population
How does ThievingRaccoonTest compare in the rankings?
Ranked #15,268 on seven-day player hours, ThievingRaccoonTest is #1,496 in North America and in the top 68% of all ranked servers.
How full does ThievingRaccoonTest run?
Current row: 0 players on ThievingRaccoonTest, against 100 slots. Over the last seven days it averaged 0 players.
Server data
How well does ThievingRaccoonTest perform?
Averaged over 48 hours: 232 server fps, never under 212. Buildings, deployables and all else in the world took the count as high as 54,748 entities. Memory peaked at 7,588 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on ThievingRaccoonTest?
Rust network protocol 2635 and build 168909 on Linux is what ThievingRaccoonTest runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is ThievingRaccoonTest, and is it up?
Online is the state at the latest refresh for ThievingRaccoonTest. A restart about 40 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does ThievingRaccoonTest sit?
With its NA tag, ThievingRaccoonTest lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 135.148.137.170:60400.
Map and rules
Which settings and rules does ThievingRaccoonTest run?
The name ThievingRaccoonTest carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has ThievingRaccoonTest loaded?
ThievingRaccoonTest runs a procedural map of size 3,800 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipe data
On what schedule does ThievingRaccoonTest wipe?
A single wipe each month, the force wipe, is all ThievingRaccoonTest does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 18 days 9 hours ago. The tags list wipes as monthly.
On ThievingRaccoonTest, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which lists on Rust Data hold ThievingRaccoonTest, and which filters?
On Rust Data, ThievingRaccoonTest appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on ThievingRaccoonTest?
Read by the game's server browser, the tags ThievingRaccoonTest publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join ThievingRaccoonTest?
The manual route: launch Rust, F1, then client.connect 135.148.137.170:60400. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.