Online 136.243.54.171:2355 checked 10m ago
Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE
Connect
srv = rust.server("136.243.54.171:2356")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 8 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:38 UTC FW27d ago | 5 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 4/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 6/200 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 2/200 |
| 3 | [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 | EA · groups of 8+ · monthly · 35 on average | 36/100 |
| 4 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 34 on average | 25/200 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 14/100 |
Quick answers
From the figures on this page.
Population data
What position does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE take in the server rankings?
Over the last seven days Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE sits at #3,711 on player hours, in the top 17% of ranked servers.
What population does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE carry?
Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE reports 0 players at this refresh, with 75 slots configured. Over the last seven days it averaged 1 players and peaked at 4. Peak hour in the last 48 hours: 17:00 UTC, mean 3 players.
Server data
What does performance look like on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
Averaged over 48 hours: 87 server fps, never under 61. Entity numbers reached 164,597, and that includes buildings, deployables and the rest. A high of 4,935 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE run?
Rust network protocol 2635 and build 168909 on Linux is what Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE runs. The protocol has to match before you can join, and Steam does the updating.
Is Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE up, and what does its uptime show?
Online is the state at the latest refresh for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE. A restart about 55 minutes ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE run from?
For Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 136.243.54.171:2355 is its address.
Map and rules
What rules and settings are recorded for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
You will not find a gather rate in the string Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE. No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
Size 5,000, seed 1337: the procedural map on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe schedule
When does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE wipe, and how often?
A single wipe each month, the force wipe, is all Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 27 days 15 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE like?
Across recent wipes the busiest point averaged 5 players. Peak population on the latest wipe came 8 hours in.
Tags, lists
Where does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE appear among Rust Data lists and filters?
These Rust Data lists include Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE hold?
The game's server browser reads these tags from Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE: gmrust (Game mode): Survival play, standard Rust; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
In Rust, F1 opens the console: type client.connect 136.243.54.171:2355. Launch Rust on this page does the same by opening the game through Steam and connecting.
