Rust Data

rustdata.spaceservers136.33.219.187:28016.ipynb

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Offline 136.33.219.187:28015 checked 12d ago

Fiendish test

teams off moddedcarbonhardcore

Connect

srv = rust.server("136.33.219.187:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,123 # top 70%
last wipe 19d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct17 Oct20 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 20:34 UTC19d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
136.33.219.187:28015
region
–
max players
10
group limit
teams off
wipe schedule
–
last wipe
9 Oct 2026, 20:34 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average4/100
1Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average3/50
2Alone & AfraidOC · no group limit · biweekly · 2 on average1/50
3[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
4TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0/100
5ShockRust | Blue | NoLimitno group limit · 153 on average33/500

Quick answers

From the figures on this page.

Player counts

How does Fiendish test compare in the rankings?

Rank #15,123 on seven-day player hours for Fiendish test, within the top 70% of all ranked servers.

What population does Fiendish test carry?

Fiendish test returns no live count at this refresh, having last been seen 12 days 6 hours ago.

Server facts

What is the Rust version on Fiendish test?

Rust network protocol 2634 and build 167781 on Windows is what Fiendish test runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Fiendish test, and is it online now?

The latest sample has Fiendish test offline, with a last sighting 12 days 6 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 9 October 2026.

In which location is Fiendish test hosted?

No region is published by Fiendish test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 136.33.219.187:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Fiendish test?

You will not find a gather rate in the string Fiendish test. No group limit is published. hardcore is the game mode here, and The hardest mode Facepunch ships. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Fiendish test selected?

Fiendish test runs a procedural map, which the game generates.

Wipe schedule

When does Fiendish test wipe, and on what schedule?

The record for Fiendish test holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 8 hours ago.

On Fiendish test, what happens on wipe day?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain Fiendish test?

These Rust Data lists include Fiendish test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

How should you read the server tags on Fiendish test?

These tags are published by Fiendish test and read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, the harsher option; mp10 (Max players): 10 slots in total; ts0 (Group limit): The team system is off; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Fiendish test?

The manual route: launch Rust, F1, then client.connect 136.33.219.187:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^z,^y

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher option.
mp10
Max players 10 slots in total.
ts0
Group limit The team system is off.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,263 players 11,648 servers online