Online AF 139.84.236.109:28016 checked 9m ago
RustyJoe
Connect
srv = rust.server("139.84.236.109:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 13% of all ranked servers, top 23% in AF. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:14 UTC FW27d ago | 13 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3700 · seed 509418494
- map
- Procedural Map
- size
- 3700
- seed
- 509418494
Server
srv.info()- address
- 139.84.236.109:28016
- region
- AF
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:14 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 29/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 27/200 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 19/200 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 35 on average | 60/100 |
| 4 | [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 39/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 8/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RustyJoe rank?
Player hours over the last seven days: #2,843 for RustyJoe, #7 in Africa, within the top 13% of the ranked set.
What population does RustyJoe carry?
Current row: 1 players on RustyJoe, against 50 slots. Over the last seven days it averaged 1 players and peaked at 9. Peak hour in the last 48 hours: 21:00 UTC, mean 2 players.
Server data
How smoothly does RustyJoe run?
Averaged over 48 hours: 98 server fps, never under 82. Buildings, deployables and all else in the world took the count as high as 131,348 entities. The memory field tops out at 3,875 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on RustyJoe?
Rust network protocol 2635 and build 168909 on Windows is what RustyJoe runs. Steam updates your game for you, but the protocol must match to join.
How reliable is RustyJoe, and is it up?
Online is the state at the latest refresh for RustyJoe. The uptime it reports puts the last restart about 31 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
In which location is RustyJoe hosted?
The AF tag is what RustyJoe uses to list itself in Africa. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 139.84.236.109:28016.
Map and rules
What rules and settings are recorded for RustyJoe?
You will not find a gather rate in the string RustyJoe. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has RustyJoe loaded?
Size 3,700, seed 509418494: the procedural map on RustyJoe, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does RustyJoe wipe, and how often?
A single wipe each month, the force wipe, is all RustyJoe does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 19 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on RustyJoe like?
Across recent wipes the busiest point averaged 13 players. The crowd on the latest wipe topped out 47 hours after it began.
Tags, lists
Which lists on Rust Data hold RustyJoe, and which filters?
These Rust Data lists include RustyJoe: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on RustyJoe?
The game's server browser reads these tags from RustyJoe: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; AF (Africa): In the server browser it sits under Africa. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join RustyJoe?
In Rust, F1 opens the console: type client.connect 139.84.236.109:28016. Launch Rust on this page does the same by opening the game through Steam and connecting.