Offline 141.94.74.199:21000 checked 16d ago
4Netplayers Rust Server
Connect
srv = rust.server("141.94.74.199:21004")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 19:53 UTC24d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3072 · seed 20261003
- map
- Procedural Map
- size
- 3072
- seed
- 20261003
Server
srv.info()- address
- 141.94.74.199:21000
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 19:53 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me | NA · groups of 16+ · biweekly · 1 on average | 0/50 |
| 1 | [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 21 on average | 26/400 |
| 2 | [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 8/400 |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 5/120 |
| 4 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 6/120 |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 2/100 |
Quick answers
From the figures on this page.
Player counts
How does 4Netplayers Rust Server compare in the rankings?
Player hours over seven days put 4Netplayers Rust Server at #15,366, in the top 71% of the ranked set.
How full does 4Netplayers Rust Server run?
The current row shows 4Netplayers Rust Server offline; the last response was 16 days 16 hours ago.
Server data
Which Rust version is 4Netplayers Rust Server on?
Version Rust network protocol 2634 and build 167231 on Linux is reported by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers Rust Server, and is it online now?
The latest sample has 4Netplayers Rust Server offline, with a last sighting 16 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 3 October 2026.
In which location is 4Netplayers Rust Server hosted?
For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 141.94.74.199:21000 is its address.
Map and rules
What rules and settings are recorded for 4Netplayers Rust Server?
You will not find a gather rate in the string 4Netplayers Rust Server. Eight players per group: that is the game's default, and it applies here. Recorded as primitive, guns are out, replaced by bows, spears and melee. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has 4Netplayers Rust Server selected?
Size 3,072, seed 20261003: the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does 4Netplayers Rust Server wipe, and on what schedule?
The record for 4Netplayers Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days 8 hours ago.
On 4Netplayers Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold 4Netplayers Rust Server, and which filters?
On Rust Data, 4Netplayers Rust Server appears in these lists: Modded Rust servers and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server?
Read by the game's server browser, the tags 4Netplayers Rust Server publishes are: gmprimitive (Game mode): Primitive: bows, spears and melee only, no guns; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167231 (Build): Recorded game build: 167231; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into 4Netplayers Rust Server?
In Rust, F1 opens the console: type client.connect 141.94.74.199:21000. Launch Rust on this page does the same by opening the game through Steam and connecting.