Connect
srv = rust.server("79.137.98.158:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 9d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 37d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:39 UTC FW26d ago | 18 | NaN | running | 5 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 550311472
- map
- Procedural Map
- size
- 4250
- seed
- 550311472
Server
srv.info()- address
- 79.137.98.158:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:39 UTC
- hostname
- eu__primitive__1.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 260/400 |
| 1 | [EU East] Facepunch 4 | 187/350 |
| 2 | [EU] Facepunch Premium 1 | 183/350 |
| 3 | [EU East] Facepunch 5 | 177/350 |
| 4 | [EU] Facepunch Softcore 1 | 91/400 |
| 5 | [EU] Facepunch Softcore 2 | 73/400 |
| 6 | [EU East] Facepunch 7 | 71/300 |
| 7 | [EU] Facepunch Softcore 3 | 71/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(3)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 10/100 |
| 1 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 10/120 |
| 2 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 3/120 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does [EU] Facepunch Primitive 1 rank?
Rank #737 on seven-day player hours for [EU] Facepunch Primitive 1, within the top 3% of all ranked servers.
How full does [EU] Facepunch Primitive 1 run?
The sample now reads 13 players for [EU] Facepunch Primitive 1, out of 400 slots. Over the last seven days it averaged 15 players and peaked at 52. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 44 players.
Server facts
What does performance look like on [EU] Facepunch Primitive 1?
The 48-hour average is 235 server fps, with a low of 218. The entity count peaked at 129,350, covering buildings, deployables and the rest of the world. The memory field tops out at 5,764 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does [EU] Facepunch Primitive 1 run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [EU] Facepunch Primitive 1. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [EU] Facepunch Primitive 1, and is it up?
The current sample puts [EU] Facepunch Primitive 1 online. A restart about 4 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is [EU] Facepunch Primitive 1 hosted?
Its name points to Europe, but [EU] Facepunch Primitive 1 publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 79.137.98.158:28015.
Rules, settings, map
Which settings and rules does [EU] Facepunch Primitive 1 run?
The name [EU] Facepunch Primitive 1 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as primitive, guns are out, replaced by bows, spears and melee. Combat and raiding between players: both allowed. The in-game Official tab lists it. Anti-cheat status: VAC on.
Which map has [EU] Facepunch Primitive 1 loaded?
Size 4,250, seed 550311472: the procedural map on [EU] Facepunch Primitive 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does [EU] Facepunch Primitive 1 wipe, and how often?
A single wipe each month, the force wipe, is all [EU] Facepunch Primitive 1 does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 26 days ago, and that is the one in play. The tags list wipes as monthly.
On [EU] Facepunch Primitive 1, what happens on wipe day?
Recent wipes averaged 18 players at their peak. Peak population on the latest wipe came 2 hours in.
Lists and tags
Where does [EU] Facepunch Primitive 1 appear among Rust Data lists and filters?
The Rust Data lists that [EU] Facepunch Primitive 1 fits are: EU Rust servers, Official Rust servers, Primitive Rust servers and Rust tutorial servers. These filters bring it up on the server list: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who is behind [EU] Facepunch Primitive 1?
[EU] Facepunch Primitive 1 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
How should you read the server tags on [EU] Facepunch Primitive 1?
These tags are published by [EU] Facepunch Primitive 1 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): No guns here; primitive rules mean bows, spears and melee; mp400 (Max players): Slot count: 400; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc2 (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to [EU] Facepunch Primitive 1?
Enter client.connect 79.137.98.158:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
