Online 141.98.157.79:28888 checked 6m ago
DEV
Connect
srv = rust.server("141.98.157.79:28889")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Saturday 31 October, 10:35 UTC, in 1d 11h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 11h | Sat 31 Oct, 10:35 UTC | wipe |
| 1 | 6d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 8d 11h | Sat 7 Nov, 10:35 UTC | wipe |
| 3 | 15d 11h | Sat 14 Nov, 10:35 UTC | wipe |
| 4 | 22d 11h | Sat 21 Nov, 10:35 UTC | wipe |
| 5 | 29d 11h | Sat 28 Nov, 10:35 UTC | wipe |
| 6 | 34d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 36d 11h | Sat 5 Dec, 10:35 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 10:35 UTC26d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1400132468
- map
- Procedural Map
- size
- 4500
- seed
- 1400132468
Server
srv.info()- address
- 141.98.157.79:28888
- region
- –
- max players
- –
- group limit
- 5 max
- wipe schedule
- weekly
- last wipe
- 3 Oct 2026, 10:35 UTC
- hostname
- x10.rust.red
- first seen
- 15 Sep 2026
Operator · rust.red
rust.servers(operator="rust.red").sort_values("players")
| server | players |
|---|
The only server publishing a rust.red hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+ | groups of 5 · weekly · 3 on average | 4/128 |
| 1 | UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B | EU · groups of 5 · 5 on average | 2/120 |
| 2 | BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ | EU · groups of 5 · 1e+06x · weekly · 78 on average | 63/220 |
| 3 | DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 72 on average | 49/250 |
| 4 | ◤◥◤ORAX LAND◥◤◥ X50/x100 (MAX5|NoBP|Loot+|mymini) | groups of 5 · 50x · weekly · 7 on average | 3/100 |
| 5 | Nuclear Cargo/Oil Trainer | groups of 8+ · weekly · 2 on average | 2/40 |
Quick answers
From the figures on this page.
Population
How does DEV compare in the rankings?
Rank #15,290 on seven-day player hours for DEV, within the top 69% of all ranked servers.
What population does DEV carry?
Point query at this second: DEV returns 0 players. Over the last seven days it averaged 0 players.
Server data
How smoothly does DEV run?
The 48-hour average is 30 server fps, with a low of 30. The entity count peaked at 63,289, covering buildings, deployables and the rest of the world. A high of 3,205 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is DEV on?
Rust network protocol 2635 and build 168909 on Linux is what DEV runs. Steam updates your game for you, but the protocol must match to join.
Is DEV up, and what does its uptime show?
Online is the state at the latest refresh for DEV. The uptime it reports puts the last restart about 17 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 15 September 2026.
In which location is DEV hosted?
No region is published by DEV. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 141.98.157.79:28888.
Rules, settings, map
Which rules apply on DEV, and what settings?
No gather rate appears in the name: DEV. Group size tops out at 5 players. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has DEV loaded?
Size 4,500, seed 1400132468: the procedural map on DEV, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does DEV wipe, and on what schedule?
Too few wipes are on record for DEV to confirm its schedule, so the tag drives the prediction. On Saturday 31 October at 10:35 UTC the next wipe is due. This world was created 26 days 12 hours ago. The tags list wipes as weekly.
On DEV, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 13 hours in.
Lists and tags
Which Rust Data filters and lists contain DEV?
These Rust Data lists include DEV: Modded Rust servers, Rust aim training servers and Rust battlefield servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who operates DEV?
The rust.red hostname published by DEV is not used by any other server we track.
How should you read the server tags on DEV?
These tags are published by DEV and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts5 (Group limit): Team size tops out at 5; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^i (Battlefield): High rates and kits, for fast PvP; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into DEV?
In Rust, F1 opens the console: type client.connect 141.98.157.79:28888. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/KQ45eJABwx.