Rust Data

rustdata.spaceservers141.98.157.79:28889.ipynb

Run all rust-data · live

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Online 141.98.157.79:28888 checked 6m ago

DEV

weekly wipes moddedoxide

Connect

srv = rust.server("141.98.157.79:28889")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,290 # top 69%
last wipe 26d ago # weekly schedule
next wipe 1d 11h # Sat 31 Oct, 10:35 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Saturday 31 October, 10:35 UTC, in 1d 11h. # Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
01d 11hSat 31 Oct, 10:35 UTCwipe
16d 19hThu 5 Nov, 19:00 UTCFW force wipe
28d 11hSat 7 Nov, 10:35 UTCwipe
315d 11hSat 14 Nov, 10:35 UTCwipe
422d 11hSat 21 Nov, 10:35 UTCwipe
529d 11hSat 28 Nov, 10:35 UTCwipe
634d 19hThu 3 Dec, 19:00 UTCFW force wipe
736d 11hSat 5 Dec, 10:35 UTCwipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 10:35 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1400132468
Map of DEV
map
Procedural Map
size
4500
seed
1400132468
Open on RustMaps

Server

srv.info()
address
141.98.157.79:28888
region
–
max players
–
group limit
5 max
wipe schedule
weekly
last wipe
3 Oct 2026, 10:35 UTC
hostname
x10.rust.red
first seen
15 Sep 2026

Operator · rust.red

rust.servers(operator="rust.red").sort_values("players")
serverplayers

The only server publishing a rust.red hostname.

About this server · in its own words

print(srv.description)
Global Wipe Every Thursday Map Wipe Every Monday -------- Gathering x1.5 Sulfur x1 Component x1.5

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+groups of 5 · weekly · 3 on average4/128
1UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, BEU · groups of 5 · 5 on average2/120
2BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 78 on average63/220
3DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 72 on average49/250
4◤◥◤ORAX LAND◥◤◥ X50/x100 (MAX5|NoBP|Loot+|mymini)groups of 5 · 50x · weekly · 7 on average3/100
5Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 2 on average2/40

Quick answers

From the figures on this page.

Population

How does DEV compare in the rankings?

Rank #15,290 on seven-day player hours for DEV, within the top 69% of all ranked servers.

What population does DEV carry?

Point query at this second: DEV returns 0 players. Over the last seven days it averaged 0 players.

Server data

How smoothly does DEV run?

The 48-hour average is 30 server fps, with a low of 30. The entity count peaked at 63,289, covering buildings, deployables and the rest of the world. A high of 3,205 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is DEV on?

Rust network protocol 2635 and build 168909 on Linux is what DEV runs. Steam updates your game for you, but the protocol must match to join.

Is DEV up, and what does its uptime show?

Online is the state at the latest refresh for DEV. The uptime it reports puts the last restart about 17 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 15 September 2026.

In which location is DEV hosted?

No region is published by DEV. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 141.98.157.79:28888.

Rules, settings, map

Which rules apply on DEV, and what settings?

No gather rate appears in the name: DEV. Group size tops out at 5 players. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has DEV loaded?

Size 4,500, seed 1400132468: the procedural map on DEV, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does DEV wipe, and on what schedule?

Too few wipes are on record for DEV to confirm its schedule, so the tag drives the prediction. On Saturday 31 October at 10:35 UTC the next wipe is due. This world was created 26 days 12 hours ago. The tags list wipes as weekly.

On DEV, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 13 hours in.

Lists and tags

Which Rust Data filters and lists contain DEV?

These Rust Data lists include DEV: Modded Rust servers, Rust aim training servers and Rust battlefield servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Who operates DEV?

The rust.red hostname published by DEV is not used by any other server we track.

How should you read the server tags on DEV?

These tags are published by DEV and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts5 (Group limit): Team size tops out at 5; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): The interval is one week; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^i (Battlefield): High rates and kits, for fast PvP; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into DEV?

In Rust, F1 opens the console: type client.connect 141.98.157.79:28888. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/KQ45eJABwx.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players The server lists 0 slots.
ts5
Group limit Team size tops out at 5.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly The interval is one week.

Gameplay

^e
Minigames Runs minigames such as arenas, Bedwars and parkour.
^d
Combat training Training server: practise aim and PvP, loot supplied.
^i
Battlefield High rates and kits, for fast PvP.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.
modded
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,901 players 11,757 servers online