Rust Data

rustdata.spaceservers72.73.28.150:28043.ipynb

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Online 72.73.28.150:28040 checked 12m ago

Nuclear Cargo/Oil Trainer

weekly wipes moddedcarbon

Connect

srv = rust.server("72.73.28.150:28043")
print(srv.connect_command)

Right now

srv.summary()
players now 2/40 # 5% full
7-day average 1 # peak 7
rank #2,572 # top 12%
last wipe 2d ago # weekly schedule
next wipe 4d 20h # Mon 2 Nov, 20:03 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246801:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Monday 2 November, 20:03 UTC, in 4d 20h. # Every Monday at 20:03 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held80%else halves by day 3

Coming wipes

inatkind
04d 20hMon 2 Nov, 20:03 UTCwipe
17d 18hThu 5 Nov, 19:00 UTCFW force wipe
211d 20hMon 9 Nov, 20:03 UTCwipe
318d 20hMon 16 Nov, 20:03 UTCwipe
425d 20hMon 23 Nov, 20:03 UTCwipe
532d 20hMon 30 Nov, 20:03 UTCwipe
635d 18hThu 3 Dec, 19:00 UTCFW force wipe
739d 20hMon 7 Dec, 20:03 UTCwipe

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 47 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 20:03 UTC2d ago 7 NaN running 1
1 Mon 19 Oct, 20:04 UTC9d ago 5 halved by day 3 7 days 1
2 Mon 12 Oct, 20:05 UTC16d ago 5 held half 7 days 1
3 Mon 5 Oct, 20:04 UTC23d ago 6 held half 7 days 2
4 Thu 1 Oct, 18:10 UTC FW27d ago 5 held half 4.1 days 3
5 Mon 28 Sep, 20:04 UTC30d ago 7 held half 2.9 days 2
6 Mon 21 Sep, 20:03 UTC37d ago 9 held half 7 days 2
7 Mon 14 Sep, 20:04 UTC44d ago 6 held half 7 days 4

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2100 · seed 1337
Map of Nuclear Cargo/Oil Trainer
map
Custom Map
size
2100
seed
1337

Server

srv.info()
address
72.73.28.150:28040
region
–
max players
40
group limit
8, the default
wipe schedule
weekly
last wipe
26 Oct 2026, 20:03 UTC
hostname
nuketrainer.nucleargaming.io
first seen
13 Sep 2026

Operator · nucleargaming.io

rust.servers(operator="nucleargaming.io").sort_values("players")

4 servers publish a nucleargaming.io hostname.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 66 on average38/250
1CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 4 on average1/15
2RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 718 on average666/800
3R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 217 on average79/400
4RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average73/400
5R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average24/400

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Nuclear Cargo/Oil Trainer rank?

Over the last seven days Nuclear Cargo/Oil Trainer sits at #2,572 on player hours, in the top 12% of ranked servers.

How many players does Nuclear Cargo/Oil Trainer hold at once?

Current row: 2 players on Nuclear Cargo/Oil Trainer, against 40 slots. Over the last seven days it averaged 1 players and peaked at 7. The 48-hour sample puts the busiest hour at 19:00 UTC, averaging 4 players.

Server data

How smoothly does Nuclear Cargo/Oil Trainer run?

The 48-hour average is 44 server fps, with a low of 35. Entity numbers reached 33,382, and that includes buildings, deployables and the rest. Memory peaked at 4,370 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Nuclear Cargo/Oil Trainer on?

Rust network protocol 2635 and build 168909 on Linux is what Nuclear Cargo/Oil Trainer runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Nuclear Cargo/Oil Trainer, and is it online now?

Nuclear Cargo/Oil Trainer reports itself online at the current refresh. Count back 2 days 2 hours from its reported uptime to get the last restart. 144 of 168 hours up over the last 7 full days, or 86%. Rust Data logged it first on 13 September 2026.

Where does Nuclear Cargo/Oil Trainer sit?

There is no region published for Nuclear Cargo/Oil Trainer. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 72.73.28.150:28040.

Map and rules

Which rules apply on Nuclear Cargo/Oil Trainer, and what settings?

The name Nuclear Cargo/Oil Trainer carries no gather rate. The group limit sits at the default of 8 players. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Nuclear Cargo/Oil Trainer loaded?

Nuclear Cargo/Oil Trainer runs a procedural map of size 2,100 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipes and dates

On what schedule does Nuclear Cargo/Oil Trainer wipe?

The wipe rhythm for Nuclear Cargo/Oil Trainer is every Monday at 20:03 UTC. On Monday 2 November at 20:03 UTC the next wipe is due. This world was created 2 days 3 hours ago. A weekly wipe schedule is published in its tags.

On Nuclear Cargo/Oil Trainer, what happens on wipe day?

Across recent wipes the busiest point averaged 6 players. The crowd on the latest wipe topped out 47 hours after it began. Half the peak or more was held to the next wipe in 80% of recent wipes. Otherwise the crowd fell below half by day 3.

Tags, lists

Where does Nuclear Cargo/Oil Trainer appear among Rust Data lists and filters?

The Rust Data lists that Nuclear Cargo/Oil Trainer fits are: Modded Rust servers, Rust aim training servers and Rust battlefield servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Who is behind Nuclear Cargo/Oil Trainer?

The same operator most likely runs Nuclear Cargo/Oil Trainer and 3 other servers we track, as all publish a nucleargaming.io hostname.

Which meanings do the tags on Nuclear Cargo/Oil Trainer hold?

The game's server browser reads these tags from Nuclear Cargo/Oil Trainer: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^d (Combat training): Practise aim and PvP; the loot is provided; ^i (Battlefield): Kits and high rates drive fast PvP here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to Nuclear Cargo/Oil Trainer?

In Rust, F1 opens the console: type client.connect 72.73.28.150:28040. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://nuclearrust.net.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^z,^y,^w,^e,^d,^i,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players 40 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.
^d
Combat training Practise aim and PvP; the loot is provided.
^i
Battlefield Kits and high rates drive fast PvP here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,841 players 11,736 servers online