Online OC 144.6.251.59:28015 checked 11m ago
AUS PVE Zombieland
Connect
srv = rust.server("144.6.251.59:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 16% of all ranked servers, top 43% in OC. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:35 UTC FW28d ago | 6 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 120196201
- map
- Procedural Map
- size
- 4250
- seed
- 120196201
Server
srv.info()- address
- 144.6.251.59:28015
- region
- OC
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 19:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 2/200 |
| 1 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 9 on average | 2/200 |
| 2 | [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 7 on average | 3/100 |
| 3 | BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 0/50 |
| 4 | [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 3/50 |
| 5 | [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. | OC · groups of 8+ · monthly · 3 on average | 0/30 |
Quick answers
From the figures on this page.
Population
What position does AUS PVE Zombieland take in the server rankings?
Ranked #3,570 on seven-day player hours, AUS PVE Zombieland is #93 in Oceania and in the top 16% of all ranked servers.
How many players does AUS PVE Zombieland hold at once?
Current row: 0 players on AUS PVE Zombieland, against 50 slots. Over the last seven days it averaged 1 players and peaked at 5. The 48-hour sample puts the busiest hour at 11:00 UTC, averaging 2 players.
Server facts
How smoothly does AUS PVE Zombieland run?
Averaged over 48 hours: 44 server fps, never under 23. The entity count peaked at 121,131, covering buildings, deployables and the rest of the world. A high of 4,464 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does AUS PVE Zombieland run?
Rust network protocol 2635 and build 168909 on Linux is what AUS PVE Zombieland runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is AUS PVE Zombieland, and is it online now?
AUS PVE Zombieland reports itself online at the current refresh. Count back 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is AUS PVE Zombieland hosted?
With its OC tag, AUS PVE Zombieland lists itself in Oceania. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 144.6.251.59:28015 is its address.
Map and rules
What rules and settings are recorded for AUS PVE Zombieland?
You will not find a gather rate in the string AUS PVE Zombieland. The group limit sits at the default of 8 players. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has AUS PVE Zombieland loaded?
Size 4,250, seed 120196201: the procedural map on AUS PVE Zombieland, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does AUS PVE Zombieland wipe, and on what schedule?
A single wipe each month, the force wipe, is all AUS PVE Zombieland does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 28 days 1 hours ago. The tags list wipes as monthly.
What is wipe day on AUS PVE Zombieland like?
Across recent wipes the busiest point averaged 6 players. The crowd on the latest wipe topped out 38 hours after it began.
Tags and filters
Which lists on Rust Data hold AUS PVE Zombieland, and which filters?
On Rust Data, AUS PVE Zombieland appears in these lists: Oceania Rust servers, Modded Rust servers, Rust PvE servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on AUS PVE Zombieland hold?
The game's server browser reads these tags from AUS PVE Zombieland: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon; OC (Oceania): Oceania is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to AUS PVE Zombieland?
In Rust, F1 opens the console: type client.connect 144.6.251.59:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://aus.schuu.net.