Online NA 15.204.93.71:28015 checked 9m ago
Valhalla's Gate | PvE
Connect
srv = rust.server("15.204.93.71:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers, top 34% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:47 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1
- map
- Procedural Map
- size
- 4000
- seed
- 1
Server
srv.info()- address
- 15.204.93.71:28015
- region
- NA
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:47 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Good Times Custom Maps Server I (PVE-Build) | NA · groups of 8+ · monthly · 1 on average | 0/50 |
| 1 | Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 3 on average | 2/200 |
| 2 | Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 | NA · groups of 8+ · biweekly · 1 on average | 0/50 |
| 3 | Outpost Omega | PVE | Build | Explore | Thrive | NA · groups of 8+ · biweekly · 1 on average | 0/100 |
| 4 | [US] RustDecay PVE 15x Relax & Build - No Kill No Raid | NA · groups of 8+ · 15x · monthly · 11 on average | 3/50 |
| 5 | [US] RustDecay PVE 200x Relax & Build - No Kill No Raid | NA · groups of 8+ · 200x · monthly · 5 on average | 3/50 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Valhalla's Gate | PvE rank?
On seven-day player hours Valhalla's Gate | PvE is #3,840 overall and #640 in North America, inside the top 17% of all ranked servers.
How full does Valhalla's Gate | PvE run?
Current row: 2 players on Valhalla's Gate | PvE, against 40 slots. Over the last seven days it averaged 1 players and peaked at 4. The 48-hour sample puts the busiest hour at 09:00 UTC, averaging 2 players.
Server facts
How well does Valhalla's Gate | PvE perform?
Averaged over 48 hours: 24 server fps, never under 7. Entity numbers reached 96,999, and that includes buildings, deployables and the rest. A high of 3,456 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Valhalla's Gate | PvE on?
Rust network protocol 2635 and build 168909 on Linux is what Valhalla's Gate | PvE runs. The protocol has to match before you can join, and Steam does the updating.
Is Valhalla's Gate | PvE up, and what does its uptime show?
Valhalla's Gate | PvE reports itself online at the current refresh. Count back 21 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
Where does Valhalla's Gate | PvE sit?
The NA tag is what Valhalla's Gate | PvE uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.204.93.71:28015.
Map and rules
Which rules apply on Valhalla's Gate | PvE, and what settings?
The name Valhalla's Gate | PvE carries no gather rate. Eight players per group: that is the game's default, and it applies here. build & creative is the game mode here, and no gathering, just sandbox building. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Valhalla's Gate | PvE?
Valhalla's Gate | PvE runs a procedural map of size 4,000 with seed 1, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Valhalla's Gate | PvE wipe, and on what schedule?
A single wipe each month, the force wipe, is all Valhalla's Gate | PvE does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 27 days 15 hours ago. The tags list wipes as monthly.
What is wipe day on Valhalla's Gate | PvE like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 18 hours in.
Tags, lists
Which Rust Data filters and lists contain Valhalla's Gate | PvE?
These Rust Data lists include Valhalla's Gate | PvE: Modded Rust servers, Servers with build or creative tags, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Valhalla's Gate | PvE?
The game's server browser reads these tags from Valhalla's Gate | PvE: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^k (Build server): Practise base building and design here; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Valhalla's Gate | PvE?
Enter client.connect 15.204.93.71:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/UAYquhpEwz is the website recorded for it.
