Online EA 15.235.216.54:29013 checked 11m ago
[SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
Connect
srv = rust.server("15.235.216.54:28013")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 6% of all ranked servers, top 25% in EA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 39 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:01 UTC FW28d ago | 14 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · rustez.com
rust.servers(operator="rustez.com").sort_values("players")
14 servers publish a rustez.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 | EA · groups of 8+ · monthly · 34 on average | 24/100 |
| 1 | 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 16/88 |
| 2 | [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 | EA · groups of 8+ · monthly · 12 on average | 13/100 |
| 3 | [JP]ちょっぴりHard-PvE RiSu Server | EA · groups of 8+ · monthly · 11 on average | 7/100 |
| 4 | 【青岩-PVE服】原倍/萌新/突袭据点 | EA · groups of 8+ · monthly · 11 on average | 3/200 |
| 5 | 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 | EA · groups of 16+ · monthly · 10 on average | 8/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing rank?
Player hours over the last seven days: #1,331 for [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, #132 in Asia, within the top 6% of the ranked set.
What population does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing carry?
[SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing reports 2 players at this refresh, with 200 slots configured. Over the last seven days it averaged 5 players and peaked at 15. The 48-hour sample puts the busiest hour at 14:00 UTC, averaging 9 players.
Server data
How well does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing perform?
Averaged over 48 hours: 58 server fps, never under 53. The entity count peaked at 189,054, covering buildings, deployables and the rest of the world. A high of 5,924 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Rust network protocol 2635 and build 168909 on Linux is what [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing runs. Steam updates your game for you, but the protocol must match to join.
How reliable is [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, and is it online now?
The current sample puts [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing online. A restart about 47 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing hosted?
In Asia, [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing lists itself, using the EA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 15.235.216.54:29013.
Map and rules
Which settings and rules does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing run?
The name [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
The game generates the map on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing: procedural, size 4,500, seed 393537180. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe schedule
On what schedule does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipe?
A single wipe each month, the force wipe, is all [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 28 days 3 hours ago. Its tags carry a monthly wipe schedule.
On [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, what happens on wipe day?
Across recent wipes the busiest point averaged 14 players. The crowd on the latest wipe topped out 39 hours after it began.
Tags and filters
Where does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing appear among Rust Data lists and filters?
On Rust Data, [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing appears in these lists: Modded Rust servers, Rust PvE servers and Rust servers named for the undead. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who operates [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
The same operator most likely runs [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing and 13 other servers we track, as all publish a rustez.com hostname.
Which meanings do the tags on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing hold?
These tags are published by [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EA (East Asia): East Asia is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
In Rust, F1 opens the console: type client.connect 15.235.216.54:29013. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://rustez.com.
