Online NA 150.195.174.199:28015 checked 14m ago
PRG Rust Test
Connect
srv = rust.server("150.195.174.199:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 17:33 UTC26d ago | 3 | NaN | running | 0 |
| 1 | Sat 26 Sep, 13:01 UTC32d ago | 3 | halved by day 1 | 6.2 days | 0 |
| 2 | Fri 25 Sep, 20:50 UTC33d ago | 3 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 21061973- map
- Custom Map
- size
- 5000
- seed
- 21061973
- custom map
- download
Server
srv.info()- address
- 150.195.174.199:28015
- region
- NA
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 17:33 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 51/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 36/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 40/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 69/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 20/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 9/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does PRG Rust Test rank?
On seven-day player hours PRG Rust Test is #15,167 overall and #1,493 in North America, inside the top 68% of all ranked servers.
How full does PRG Rust Test run?
Current row: 0 players on PRG Rust Test, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does PRG Rust Test run?
The 48-hour average is 70 server fps, with a low of 33. Entity numbers reached 152,374, and that includes buildings, deployables and the rest. Memory peaked at 4,067 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is PRG Rust Test on?
Rust network protocol 2635 and build 168909 on Windows is what PRG Rust Test runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is PRG Rust Test, and is it online now?
PRG Rust Test reports itself online at the current refresh. Count back 8 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
Where does PRG Rust Test sit?
The NA tag is what PRG Rust Test uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 150.195.174.199:28015.
Rules, settings, map
Which rules apply on PRG Rust Test, and what settings?
You will not find a gather rate in the string PRG Rust Test. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has PRG Rust Test loaded?
Map size 5,000, custom, on PRG Rust Test. Download the published file from this page.
Wipe data
When does PRG Rust Test wipe, and on what schedule?
A single wipe each month, the force wipe, is all PRG Rust Test does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 26 days 10 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
On PRG Rust Test, what happens on wipe day?
Recent wipes averaged 3 players at their peak. The crowd on the latest wipe topped out 30 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags and filters
Which lists on Rust Data hold PRG Rust Test, and which filters?
The Rust Data lists that PRG Rust Test fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on PRG Rust Test hold?
Read by the game's server browser, the tags PRG Rust Test publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America; rustmaps (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into PRG Rust Test?
The manual route: launch Rust, F1, then client.connect 150.195.174.199:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://www.primalragegaming.net/.
