Online 152.89.199.58:35300 checked 1h ago
Toyohara
Connect
srv = rust.server("152.89.199.58:35310")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 20:33 UTC25d ago | 6 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4900 · seed 365238753
- map
- Procedural Map
- size
- 4900
- seed
- 365238753
Server
srv.info()- address
- 152.89.199.58:35300
- region
- –
- max players
- 200
- group limit
- 10 max
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 20:33 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485/525 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 215 on average | 309/350 |
| 2 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 177 on average | 152/350 |
| 3 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 159 on average | 222/400 |
| 4 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 135 on average | 90/200 |
| 5 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 161/225 |
Quick answers
From the figures on this page.
Player counts
What position does Toyohara take in the server rankings?
Over the last seven days Toyohara sits at #3,137 on player hours, in the top 14% of ranked servers.
How many players does Toyohara hold at once?
Toyohara reports 4 players at this refresh, with 200 slots configured. Over the last seven days it averaged 1 players and peaked at 5. Peak hour in the last 48 hours: 16:00 UTC, mean 4 players.
Server facts
How well does Toyohara perform?
The 48-hour average is 86 server fps, with a low of 65. Entity numbers reached 151,104, and that includes buildings, deployables and the rest. Memory peaked at 3,545 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Toyohara on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Toyohara. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Toyohara, and is it online now?
Online is the state at the latest refresh for Toyohara. A restart about 21 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 158 of 168, 94%. Rust Data logged it first on 13 September 2026.
Where does Toyohara sit?
For Toyohara, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 152.89.199.58:35300.
Rules, settings, map
What rules and settings are recorded for Toyohara?
No gather rate appears in the name: Toyohara. Group size tops out at 10 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. Oxide plugins run on it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.
Which map has Toyohara selected?
Size 4,900, seed 365238753: the procedural map on Toyohara, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Toyohara wipe, and on what schedule?
The only wipe Toyohara takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 25 days 22 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
On Toyohara, what happens on wipe day?
Across recent wipes the busiest point averaged 6 players. Peak population on the latest wipe came 15 hours in.
Tags, lists
Which Rust Data filters and lists contain Toyohara?
The Rust Data lists that Toyohara fits are: Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Toyohara hold?
The game's server browser reads these tags from Toyohara: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): 200 slots in total; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod). At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Toyohara?
The manual route: launch Rust, F1, then client.connect 152.89.199.58:35300. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/uFrXzFjfb is the website recorded for it.