Online 163.123.238.235:28015 checked 9m ago
Project Halani PvE US | PVE | Plugin Heavy
Connect
srv = rust.server("163.123.238.235:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 18:13 UTC13d ago | 2 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:23 UTC FW28d ago | 0 | NaN | 15 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1534180400
- map
- Procedural Map
- size
- 3500
- seed
- 1534180400
Server
srv.info()- address
- 163.123.238.235:28015
- region
- –
- max players
- 60
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 16 Oct 2026, 18:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 42/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 36/200 |
| 2 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 36 on average | 96/100 |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 23/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 20/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 14/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Project Halani PvE US | PVE | Plugin Heavy rank?
Rank #15,269 on seven-day player hours for Project Halani PvE US | PVE | Plugin Heavy, within the top 68% of all ranked servers.
How many players does Project Halani PvE US | PVE | Plugin Heavy hold at once?
The sample now reads 0 players for Project Halani PvE US | PVE | Plugin Heavy, out of 60 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on Project Halani PvE US | PVE | Plugin Heavy?
The 48-hour average is 114 server fps, with a low of 59. The entity count peaked at 52,539, covering buildings, deployables and the rest of the world. Memory peaked at 3,507 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Project Halani PvE US | PVE | Plugin Heavy?
The build is Rust network protocol 2634 and build 167781 on Linux, run by Project Halani PvE US | PVE | Plugin Heavy. Joining needs the same protocol on your game; Steam handles the update.
Is Project Halani PvE US | PVE | Plugin Heavy up, and what does its uptime show?
Online is the state at the latest refresh for Project Halani PvE US | PVE | Plugin Heavy. A restart about 2 days 11 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Project Halani PvE US | PVE | Plugin Heavy sit?
The name of Project Halani PvE US | PVE | Plugin Heavy points to North America, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 163.123.238.235:28015 is its address.
Map and rules
What rules and settings are recorded for Project Halani PvE US | PVE | Plugin Heavy?
No gather rate appears in the name: Project Halani PvE US | PVE | Plugin Heavy. Eight players per group: that is the game's default, and it applies here. Recorded as roleplay, jobs, towns and rules for roleplay. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is not running; Valve's anti-cheat is off.
Which map has Project Halani PvE US | PVE | Plugin Heavy selected?
Project Halani PvE US | PVE | Plugin Heavy runs a procedural map of size 3,500 with seed 1534180400, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Project Halani PvE US | PVE | Plugin Heavy wipe, and how often?
A single wipe each month, the force wipe, is all Project Halani PvE US | PVE | Plugin Heavy does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 13 days 1 hours ago. The tags list wipes as monthly.
On Project Halani PvE US | PVE | Plugin Heavy, what happens on wipe day?
The average peak over recent wipes is 1 players. 5 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does Project Halani PvE US | PVE | Plugin Heavy appear among Rust Data lists and filters?
The Rust Data lists that Project Halani PvE US | PVE | Plugin Heavy fits are: Modded Rust servers, Rust PvE servers, Rust roleplay servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meanings do the tags on Project Halani PvE US | PVE | Plugin Heavy hold?
Read by the game's server browser, the tags Project Halani PvE US | PVE | Plugin Heavy publishes are: gmrust (Game mode): Survival play, standard Rust; mp60 (Max players): Slot count: 60; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^r (Roleplay): Roleplay server; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Project Halani PvE US | PVE | Plugin Heavy?
The manual route: launch Rust, F1, then client.connect 163.123.238.235:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://halani.net.