Online 164.152.122.143:28015 checked 10m ago
PvE Vanilla
Connect
srv = rust.server("164.152.122.143:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:49 UTC FW28d ago | 10 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 598141
- map
- Procedural Map
- size
- 4250
- seed
- 598141
Server
srv.info()- address
- 164.152.122.143:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 20:49 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 63/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 44/200 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 40/200 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 37 on average | 93/125 |
| 4 | [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 | EA · groups of 8+ · monthly · 34 on average | 25/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 31/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does PvE Vanilla rank?
Over the last seven days PvE Vanilla sits at #3,043 on player hours, in the top 14% of ranked servers.
What population does PvE Vanilla carry?
The sample now reads 1 players for PvE Vanilla, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 6. Peak hour in the last 48 hours: 00:00 UTC, mean 3 players.
About the server
How smoothly does PvE Vanilla run?
Averaged over 48 hours: 74 server fps, never under 42. Buildings, deployables and all else in the world took the count as high as 109,014 entities. The memory field tops out at 3,472 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is PvE Vanilla on?
Rust network protocol 2635 and build 168909 on Windows is what PvE Vanilla runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is PvE Vanilla, and is it online now?
The current sample puts PvE Vanilla online. Count back 10 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is PvE Vanilla hosted?
No region is published by PvE Vanilla. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 164.152.122.143:28015.
Rules, settings, map
Which rules apply on PvE Vanilla, and what settings?
No gather rate appears in the name: PvE Vanilla. The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
What is the map on PvE Vanilla?
The game generates the map on PvE Vanilla: procedural, size 4,250, seed 598141. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does PvE Vanilla wipe?
A single wipe each month, the force wipe, is all PvE Vanilla does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 28 days 1 hours ago. The tags list wipes as monthly.
What is wipe day on PvE Vanilla like?
The average peak over recent wipes is 10 players. 42 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold PvE Vanilla, and which filters?
These Rust Data lists include PvE Vanilla: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on PvE Vanilla hold?
These tags are published by PvE Vanilla and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to PvE Vanilla?
The manual route: launch Rust, F1, then client.connect 164.152.122.143:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.