Rust Data

rustdata.spaceservers165.99.241.124:28081.ipynb

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Online 165.99.241.124:28080 checked 7m ago

[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen

monthly wipes moddedoxide

Connect

srv = rust.server("165.99.241.124:28081")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,358 # top 69%
last wipe 27d ago # monthly schedule
next wipe 7d 15h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

inatkind
07d 15hThu 5 Nov, 19:00 UTCFW force wipe
135d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 23:25 UTC FW27d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 817263451
Map of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen
map
Procedural Map
size
3000
seed
817263451
Open on RustMaps

Server

srv.info()
address
165.99.241.124:28080
region
–
max players
40
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 23:57 UTC
hostname
–
first seen
23 Sep 2026

About this server · in its own words

print(srv.description)
AU/NZ low-pop monthly server for working people, dads & casual players. BUILD. PROGRESS. KEEP IT. Reputation rewards peaceful play and punishes constant raiding. High Reputation = better gather rates + stronger base protection. Low Reputation = slower progression + weaker protection. Week 1: No offline raiding after 10 minutes offline. Day 8+: Offline raids enabled with reputation-based protection. Raiders become Wanted for 6 hours. Self-defence is free. Retaliation is allowed. Peaceful daily rep gains require 30+ minutes online. 1x–3x gather based on reputation 0.5x–2x sulfur based on reputation Monthly map wipe Personal BPs retained Team BP sharing enabled

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0vanilla +OC · groups of 16+ · monthly · 1 on average0/75
1Rustafied.com - AU LongOC · groups of 16+ · monthly · 31 on average14/100
2[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average8/250
3[AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average4/250
4AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average3/500
5ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average3/100

Quick answers

From the figures on this page.

Population

How does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen compare in the rankings?

Player hours over seven days put [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen at #15,358, in the top 69% of the ranked set.

How many players does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen hold at once?

[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.

About the server

What does performance look like on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

Averaged over 48 hours: 133 server fps, never under 113. The entity count peaked at 48,937, covering buildings, deployables and the rest of the world. A high of 2,241 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen run?

Rust network protocol 2635 and build 168909 on Linux is what [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen runs. The protocol has to match before you can join, and Steam does the updating.

Is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen up, and what does its uptime show?

Online is the state at the latest refresh for [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen. The uptime it reports puts the last restart about 4 minutes ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 23 September 2026.

Where does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen sit?

The name of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen points to Oceania, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 165.99.241.124:28080 is its address.

Settings and map

Which rules apply on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, and what settings?

The name [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen runs a procedural map of size 3,000 with seed 817263451, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen wipe, and on what schedule?

The only wipe [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 3 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.

On [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 8 hours after it began.

Tags, lists

Which Rust Data filters and lists contain [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

On Rust Data, [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen appears in these lists: Oceania Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen hold?

These tags are published by [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

In Rust, F1 opens the console: type client.connect 165.99.241.124:28080. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://rustyragtags.github.io/ragtags-website/.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players 40 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,284 players 11,672 servers online