Online 165.99.241.124:28080 checked 7m ago
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen
Connect
srv = rust.server("165.99.241.124:28081")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 23:25 UTC FW27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 817263451
- map
- Procedural Map
- size
- 3000
- seed
- 817263451
Server
srv.info()- address
- 165.99.241.124:28080
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 23:57 UTC
- hostname
- –
- first seen
- 23 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 0/75 |
| 1 | Rustafied.com - AU Long | OC · groups of 16+ · monthly · 31 on average | 14/100 |
| 2 | [AU] Facepunch Premium 1 | OC · groups of 8+ · monthly · 8 on average | 8/250 |
| 3 | [AU] Facepunch 1 | OC · groups of 8+ · monthly · 7 on average | 4/250 |
| 4 | AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP | OC · groups of 8+ · monthly · 4 on average | 3/500 |
| 5 | ClearRust - Monthly/PVE[AUS] For NOOBS | OC · groups of 8+ · monthly · 4 on average | 3/100 |
Quick answers
From the figures on this page.
Population
How does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen compare in the rankings?
Player hours over seven days put [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen at #15,358, in the top 69% of the ranked set.
How many players does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen hold at once?
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.
About the server
What does performance look like on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
Averaged over 48 hours: 133 server fps, never under 113. The entity count peaked at 48,937, covering buildings, deployables and the rest of the world. A high of 2,241 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen run?
Rust network protocol 2635 and build 168909 on Linux is what [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen runs. The protocol has to match before you can join, and Steam does the updating.
Is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen up, and what does its uptime show?
Online is the state at the latest refresh for [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen. The uptime it reports puts the last restart about 4 minutes ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 23 September 2026.
Where does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen sit?
The name of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen points to Oceania, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 165.99.241.124:28080 is its address.
Settings and map
Which rules apply on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, and what settings?
The name [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen runs a procedural map of size 3,000 with seed 817263451, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen wipe, and on what schedule?
The only wipe [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 3 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
On [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 8 hours after it began.
Tags, lists
Which Rust Data filters and lists contain [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
On Rust Data, [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen appears in these lists: Oceania Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen hold?
These tags are published by [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
In Rust, F1 opens the console: type client.connect 165.99.241.124:28080. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://rustyragtags.github.io/ragtags-website/.