Offline 168.100.162.13:29015 checked 4d ago
Stillwater Testing
Connect
srv = rust.server("168.100.162.13:29017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 00:30 UTC12d ago | 2 | NaN | running | 0 |
| 1 | Mon 5 Oct, 18:31 UTC23d ago | 3 | halved by day 7 | 11.2 days | 2 |
| 2 | Thu 1 Oct, 15:42 UTC27d ago | 1 | held half | 4.1 days | 0 |
| 3 | Thu 1 Oct, 06:00 UTC28d ago | 2 | NaN | 0.4 days | 0 |
| 4 | Mon 28 Sep, 17:57 UTC30d ago | 2 | halved by day 1 | 2.5 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · stillwatershores.org
rust.servers(operator="stillwatershores.org").sort_values("players")
| server | players | |
|---|---|---|
| 0 | Stillwater Shores PVE | PVP | 0/100 |
2 servers publish a stillwatershores.org hostname.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 151/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 79/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Population data
How does Stillwater Testing compare in the rankings?
Over the last seven days Stillwater Testing sits at #15,323 on player hours, in the top 69% of ranked servers.
How full does Stillwater Testing run?
The current row shows Stillwater Testing offline; the last response was 4 days 12 hours ago. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on Stillwater Testing?
The build is Rust network protocol 2634 and build 167781 on Linux, run by Stillwater Testing. Steam updates your game for you, but the protocol must match to join.
Is Stillwater Testing up, and what does its uptime show?
Stillwater Testing is offline at this refresh; the last response came 4 days 12 hours ago. Uptime of 42% across the last 7 full days: 71 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Stillwater Testing hosted?
For Stillwater Testing, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 168.100.162.13:29015.
Rules, settings, map
Which rules apply on Stillwater Testing, and what settings?
The name Stillwater Testing carries no gather rate. 30 players is the maximum per group. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
Which map has Stillwater Testing selected?
Size 5,000, seed 1383972055: the procedural map on Stillwater Testing, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe data
When does Stillwater Testing wipe, and how often?
Irregular wipe times on Stillwater Testing leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 12 days 10 hours ago.
What is wipe day on Stillwater Testing like?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 2 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. The drop under half arrived by day 4 in the other cases.
Tags and filters
Where does Stillwater Testing appear among Rust Data lists and filters?
The Rust Data lists that Stillwater Testing fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who operates Stillwater Testing?
The same operator most likely runs Stillwater Testing and 1 other server we track, as all publish a stillwatershores.org hostname.
How should you read the server tags on Stillwater Testing?
The game's server browser reads these tags from Stillwater Testing: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts30 (Group limit): The team cap is 30; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Stillwater Testing?
In Rust, F1 opens the console: type client.connect 168.100.162.13:29015. Launch Rust on this page does the same by opening the game through Steam and connecting.