Online NA 168.100.163.3:28024 checked 9m ago
ZOMBZ Raid Base Build Server (PW required)
Connect
srv = rust.server("168.100.163.3:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 04:15 UTC25d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 93 on average | 114/999 |
| 1 | Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 12 on average | 11/150 |
| 2 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 6 on average | 3/200 |
| 3 | Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 2/125 |
| 4 | Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 0/100 |
| 5 | [NA] Echo Rust - Sandbox | NA · groups of 32+ · weekly · 2 on average | 2/50 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does ZOMBZ Raid Base Build Server (PW required) rank?
On seven-day player hours ZOMBZ Raid Base Build Server (PW required) is #15,270 overall and #1,491 in North America, inside the top 69% of all ranked servers.
What population does ZOMBZ Raid Base Build Server (PW required) carry?
Current row: 0 players on ZOMBZ Raid Base Build Server (PW required), against 20 slots. Over the last seven days it averaged 0 players.
Server data
How well does ZOMBZ Raid Base Build Server (PW required) perform?
Server fps over the last 48 hours averages 60; the floor is 55. Buildings, deployables and all else in the world took the count as high as 2,153 entities. A high of 1,280 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is ZOMBZ Raid Base Build Server (PW required) on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by ZOMBZ Raid Base Build Server (PW required). Joining needs the same protocol on your game; Steam handles the update.
Is ZOMBZ Raid Base Build Server (PW required) up, and what does its uptime show?
The current sample puts ZOMBZ Raid Base Build Server (PW required) online. A restart about 13 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does ZOMBZ Raid Base Build Server (PW required) run from?
In North America, ZOMBZ Raid Base Build Server (PW required) lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 168.100.163.3:28024 is its address.
Rules, settings, map
Which settings and rules does ZOMBZ Raid Base Build Server (PW required) run?
The name ZOMBZ Raid Base Build Server (PW required) carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode build & creative, with this note: sandbox construction, gathering off. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on ZOMBZ Raid Base Build Server (PW required)?
The game generates the map on ZOMBZ Raid Base Build Server (PW required): procedural, size 1,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipe data
When does ZOMBZ Raid Base Build Server (PW required) wipe, and how often?
The record for ZOMBZ Raid Base Build Server (PW required) holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days ago.
On ZOMBZ Raid Base Build Server (PW required), what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which lists on Rust Data hold ZOMBZ Raid Base Build Server (PW required), and which filters?
These Rust Data lists include ZOMBZ Raid Base Build Server (PW required): Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on ZOMBZ Raid Base Build Server (PW required) hold?
These tags are published by ZOMBZ Raid Base Build Server (PW required) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^c (Creative): Creative sandbox: gathering is off, building is open; ^k (Build server): Practise base building and design here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to ZOMBZ Raid Base Build Server (PW required)?
The manual route: launch Rust, F1, then client.connect 168.100.163.3:28024. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://vip.zombz.com is the website recorded for it.